FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Events : 2001 E3 Part 2
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Neverwinter MMORPG May 2012 Screenshots [27] (0)

My First Entry For Crank That S#!T Up! (2) by deathknight.92
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
Crank that s#!t up to 11!!! (14) by jarrodthome
Nvidia+Socom Cranks that $#%^ UP!!!!! (4) by mrinfinit3
Crankin' it up today... and tomorrow! (8) by Slipdisk
Crank THIS sH!t up! - 3DforREAL (71) by nGAGE
My Crank that S#!t up entry :) (15) by ZEZgames
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
My Entry For The Contest. (6) by D4rk Force

More Blogs >>




2001 E3 Part 2
May 25, 2001   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(35) | Image Gallery | Comments | Forum Thread
Unreal Championship

Shooters and Star Wars

Today we've got a quartet of shooters to share with you, and a peek at Bioware/LucasArts' upcoming Star Wars action-RPG title, Knights of the Old Republic. Alex handles the shooters, while Jakub used his Bioware ins to sneak into the Lucas booth for that peek of KOTOR.

Unreal Championship

Being developed by Digital Extremes, Unreal Championship is a brand new Xbox exclusive iteration of the popular PC franchise (that has been making the rounds on the next gen consoles as of late). UC is set 200 years after the events from Unreal Tournament. Earth has been conquered by an alien race that has taken the established death match sports to the next level by setting up entire planets (six total) for the purpose of the hunt. Digital Extremes has used this addition to the story to help build character development of the participants. Unlike UT, which had a paltry four character models, UC will have a whopping 24 models for players to choose from and do battle with. DE is hoping the extra models and settings will help drive the single player experience.

2001 E3 Part 2 [ Quake 3 ish @ 1280 x 960 ] > View Full-Size in another window.
Quake 3 ish

2001 E3 Part 2 [ Foliage! @ 1280 x 960 ] > View Full-Size in another window.
Foliage!

Effects and Vehicles

DE then launched into various tech demonstrations, showing off all of the nifty Xbox modifications done to the "Unreal Warfare" engine. These included realistic shadows, lighting, and particle effects, used in combinations we had never seen before. One area had steam rising from a vent, as a fan overhead cast rotating shadows, and distorted lights filtered through from behind. This effect was taken one step further when projectile weapons were fired into the billowing mists, cutting through it, and then closing back in around the hole. The next stage shown was one of their larger terrain maps. Initially I was skeptical of this style of map (especially after the horrors that were the Team Arena terrain maps) but DE seems to have it working well so far. This map also had the addition of a "hover skiff" vehicle for getting around quickly. DE also mentioned other vehicles, including two player tanks (one to drive, one to shoot) but didn't have any ready at our showing.

2001 E3 Part 2 [ Look at the shadow @ 1280 x 960 ] > View Full-Size in another window.
Look at the shadow

2001 E3 Part 2 [ Facial detail @ 1280 x 960 ] > View Full-Size in another window.
Facial detail

On the weapons side of things, UC will come packed with an 11-gun arsenal, many of which should be familiar to Unreal veterans. These range from the default assault rifle, to rocket launcher, to Star Wars style blasters. DE also stressed their interest in more "combo oriented" weapon combinations, similar to the shock rifle's regular/alt fire maneuver from UT.

2001 E3 Part 2 [ Big guns @ 1280 x 960 ] > View Full-Size in another window.
Big guns

2001 E3 Part 2 [ The gun is as big as he is @ 1280 x 960 ] > View Full-Size in another window.
The gun is as big as he is

Although only four months into development, UC already has a polished look and feel to it. DE still has a lot in store for UC, however, including full multiplayer broadband support, built-in voice communication technology, and a firm commitment providing the best controls yet seen on a console FPS.

2001 E3 Part 2 [ Is it hard to run in that? @ 1280 x 960 ] > View Full-Size in another window.
Is it hard to run in that?

2001 E3 Part 2 [ Incoming @ 1280 x 960 ] > View Full-Size in another window.
Incoming

2001 E3 Part 2 [ Boom @ 1280 x 960 ] > View Full-Size in another window.
Boom

    Unreal 2 Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [FX] 3-Screen Effect - Guide (part-3) (0)
by nGAGE (98) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
The Lakers have a good chance of being the first team ever to sweep through an entire NBA playoffs.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved