Max Payne
Ah, Max Payne. Being my very first E3, I was sorely disappointed at missing all the fun from last year's expo, and, in particular, missing out on the game that had the returning FS crew talking about most: Remedy Entertainment's Max Payne (OK, they talked more about last year's Playboy party, but I'd rather not even think about missing out on that). This year I was lucky enough to catch the new presentation over at the promised-land (that would be the GOD lot to the uninformed), and all I can say is "wow." Yeah, I caught all the past screenshots, and of course I watched the teaser trailer movies several times, but none of that sufficiently prepared me for what I was about to see.
![2001 E3 Part 2 [ Graphic novel panels tell the story @ 1600 x 1200 ] > View Full-Size in another window.](images/16-s.jpg) Graphic novel panels tell the story
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![2001 E3 Part 2 [ Say hello to Mr. Beretta @ 1600 x 1200 ] > View Full-Size in another window.](images/17-s.jpg) Say hello to Mr. Beretta
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Story
Max Payne follows the exploits of the title character, a good guy in a tough spot. While under deep cover in the New York mafia, he becomes a fugitive from both sides of the law when his cover gets blown, and is framed for murder. On top of having both the police and the mob after him, Max's family is killed, leaving him a desperate man with nothing to lose. Writer and game designer Sam Lake, who was giving the presentation, stressed the importance of Max Payne's character driven action, in order to build atmosphere and flesh out the world the game takes place in. Lake stated that the goal of Max Payne was to create a very personal "film noir" style action game.
![2001 E3 Part 2 [ Close range Ingram @ 1600 x 1175 ] > View Full-Size in another window.](images/18-s.jpg) Close range Ingram
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![2001 E3 Part 2 [ Man vs Helicopter @ 1600 x 1200 ] > View Full-Size in another window.](images/19-s.jpg) Man vs Helicopter
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Comic book style
This style of story telling is carried through into the game's cut scenes. The bulk of the plot in Max Payne is told through "graphic novel" comic book panels, complete with character voice-overs. The closest approximation I can think of would be some of the cut scenes from the Twisted Metal series on the PSX, only these are of much higher quality.
![2001 E3 Part 2 [ Backdraft @ 1600 x 1200 ] > View Full-Size in another window.](images/20-s.jpg) Backdraft
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![2001 E3 Part 2 [ Dual Mac 10s @ 1274 x 1000 ] > View Full-Size in another window.](images/21-s.jpg) Dual Mac 10s
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There is no spoon
Graphically, Max Payne is nothing short of astounding. Remedy's original "max effects" engine pushes the limits of 3D visuals further than this editor has seen before. Lake started his demonstration by showing off Max Payne's Matrix-style "bullet time," with a close up on Max himself frozen in time; gun cocked, muzzle flash exploding, and bullet mid flight, panning around this scene effortlessly, proving that, despite the exquisite level of detail, what we were seeing was all being rendered in real time.