FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Interviews : 3dfx VSA-100 Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Neverwinter MMORPG May 2012 Screenshots [27] (0)

HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
Crank that SH#!t Up Contest Entry (10) by Boltshot
My crank that S#!T up entry (9) by iamcj
The Nvidia "Crank That S#!T Up" Quiz Show! (21) by mohawkade
Crank That S#!t Up! ENTRY :) (2) by CamoDaGreat
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
Blow That S#!t Up! (8) by Synchronous Failure
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
Superlative Computer (6) by arvernis
2nd Entry for Crank That S#!t Up! (2) by CamoDaGreat

More Blogs >>




3dfx VSA-100 Interview
December 08, 1999   Kenn Hwang > [View My Other Articles]
Product Info | User Reviews | Article Images(3) | Image Gallery | Comments | Forum Thread
VSA-100 Speculations

The day the earth stood still

With months of lead time lost for the next-generation of 3d technology, 3dfx was in a bind. Missing a crucial window of opportunity in the most competitive and advanced PC technology market wasn't simply an unfortunate reality, it was a tremendous blow to the gaming community. Nvidia was making waves throughout with the GeForce 256, and at the time, there was little that 3dfx could do.

Exactly one year after the announcement of the Voodoo3, 3dfx again gathered the press around a November Comdex announcement. This year, they promised something truly revolutionary, under the banner cry of "insane fill rates," in answer to Nvidia's rally of "hardware T&L." Unveiled at the show was the VSA-100, or Voodoo Scalable Architecture, which allowed anywhere from 1 to 32 VSA chips to run in parallel, attacking the same 3D graphics problem in unison.

While VSA-100 allowed 3dfx to cite its heralded 1.46 Gigapixel per second claim, the part itself remained a mystery to many readers, who felt it failed to address the need for constant innovation. "Add a few oft-requested features to a run-of-the-mill Voodoo3, re-enable the Scan-line Interleave feature introduced in Voodoo2, and you've got yourself a Voodoo5, right? Well, what are the differences between Voodoo3 and VSA-100 technology, and why did it take 3dfx so long to engineer?

Due to the number of questions we've received regarding Voodoo4/5 and VSA-100, we decided to get on the horn with 3dfx's Scott Sellers and Brian Burke, and find out straight from the horse's mouth why VSA-100 is a worthy successor to the Voodoo family name.

    Voodoo3.5 x2? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» HOW I CRANK THAT S#!T UP!! (4)
by nvidia4life (2) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Facts
3dfx's high-end spinoff Quantum3D has ambitious plans for a 32-chip VSA-100 rendering system, codenamed "AAlchemy." Is this a play for Anti Aliasing?


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved