FiringSquad:What multiplayer features are you planning at this point for the game?
Paul R. Statham:ArmA and multiplayer are really going to slot together well, our netcode has really matured as we've worked on it and certainly we're expecting ArmA to support 60 players as minimum. But for us multiplayer is never simply about the numbers of players involved, it has to be more than that, more substance, more content. ArmA's multiplayer is going to be oozing substance, and content. Obviously as with singleplayer, multiplayer will feature the whole island, a plethora of vehicles and weapons as well as the great depth and possibility offered by the AI, use them as enemies, use them as friends, choice is yours. Mode wise ArmA will feature a wide range of choices, from the usual quick action types: deathmatch, team deathmatch, capture the flag etc. onto the the modes which offer a little more strategy and depth: cooperative, capture and hold, attack and defend, hold location, sector control etc. Then a level beyond that we're going to have hard coded into the game a mode of play similar to the immensely popular capture the island, this aims to be a persistent, largescale conflict, fought over the whole island for hours, even days at a time. It will have a constantly changing battlefield, a real ebb and flow type warfare that really challenges gamers.
FiringSquad:What can you tell us about the graphical features in Armed Assault?
Paul R. Statham:Obviously graphics are important in any game, for us we look at graphics as a way to build a sense of style into the game, a contributing part of the immersion and experience of the game as a whole. ArmA will support a number of the more useful DX9 features such as pixel shaders, normal mapping and HDR range simulation. When we look at using a graphical feature we don't look at is as a way to check off a box in the list of "geek speak" we look at it as a way to implement something that has a practical purpose, for example one of the really cool things about the HDR lighting we have in the game is that bright lights such as sunlight or explosions affect how well you can see the world around you, what that means in practical terms is that if you have the sun in your eyes, and you're about to ambush the enemy you put yourself at a disadvantage due to your decreased ability to see.
FiringSquad:Are there plans for any mission editors and mod tools for the game like Bohemia release for Operation: Flashpoint?
Paul R. Statham:The modding community is part of the reason we're still around today and in a position to create our future games. ArmA will ship with a built in mission editor, this mission editor is completely fully featured and is essentially the same one that we use to create the campaign, single player missions and multiplayer missions, using it gamers can create their own campaigns and missions, create their own cutscenes, implement music and speech files into their missions, basically do any of the things that we ourselves do in the content that ships with the game. In the areas of modding support we're definitely looking at ways we can help the community to make a jump start on getting their content created and released, we're looking at releasing the tools they need around the same time as the game ships and we're already working on the documentation they'll need to use the tools. Operation Flashpoint has seen thousands of addons/mods released over the years, everything from TV Show and movie tie ins, onto mods covering virtually every war fought in any period and every nation of soldier that's carried a weapon, so of course nobody wants to see that great work go to waste, fortunately with a little tweaking all content from Flashpoint can be converted to work with ArmA so basically as soon as ArmA is released people should start seeing addon/mod content released.
FiringSquad:What are the current status of the game's progress and when will it be released?
Paul R. Statham:The question as to when it will be released is down to the publisher, at this moment in time we don't have a global publishing deal with any publisher so we continue to be available for discussions with interested parties. At this year's E3 we're represented by IDEA Games who will be showing Armed Assault to journalists and publishers, so anyone wishing to arrange an appointment should contact them [http://www.idea-games.com/index_main.php?id=contact]
FiringSquad:Finally is there anything else you wish to say about Armed Assault?
Paul R. Statham:I'd like to say a big thanks to everyone who reads this interview, we're really passionate about the games we create so it really means a lot to us to get a sense of the excitement and anticipation that's building up around ArmA. I know people are eager to get their hands on the game, just as we're eager to finish it and start seeing some of the amazing content the community produces, so hopefully it' not going to be too much longer before it's released. And before that we can promise to release more and more new information and media about the game, following the period of silence where we had to focus primarily on the development side.
Elemental: Fallen Enchantress Preview Elemental: Fallen Enchantress is a standalone expansion pack and follow-up to developer Stardock's previous game in the series, subtitled War of Magic. That 4X strategy game was highly-anticipated and slated to compete with games such as Sid Meier's Civilization V for your turn-based strategy play-time, but was released in an incredibly broken and unfinished state that it never fully recovered from. Lead designer Brad Wardell apologized profusely to fans and set out with his team to go back to the drawing board and try again.
Almost two years later, the result of that proverbial mulligan is currently undergoing closed beta testing. In today's article, Will reports his thoughts on how Fallen Enchantress is shaping up, and will tell you whether or not you should be keeping an eye on it as it nears release later this year.
The Elder Scrolls Online Details Leak - Should Fans Be Excited? The Elder Scrolls Online, long rumored to be in development, was officially announced yesterday. Still in development at Zenimax Online Studios, this MMO aims to combine traditional genre mechanics with the spirit and sensibilities, not to mention setting and lore, of the immensely popular series of single-player RPGs. Though the game is set for a full unveiling in the next issue of Game Informer magazine, what appears to be the entire cover story article has been leaked to the interwebs already. In today's article, you'll find summary and analysis of all the alleged details, as well as feast your eyes on the very first screenshots and concept art from the game. Of course, the burning question now is, should you be excited?
ANNO 2070 Review
The year is 2070. The majority of life on Earth was devastated when global sea levels surged after the melting of the polar ice caps. Swaths of previously habitable land are now deep underwater, and sovereign nations are a relic of the past. But there is still hope...
This city-building RTS/simulation game from Ubisoft tasks you with re-colonizing what little land areas are left on the planet following a global warming apocalypse. Does it have what it takes to be worthy of your time and money, or should it be cast out to sea with the rest of civilization? Find out in today's review!
Hear that? It's the sound of the largest computer chip manufacturer in the world churning out new processors to power your gaming rig. This week, Intel is launching their next generation of Core CPUs, code-named Ivy Bridge. Like last year's Sandy Bridge chips, they're low-power, quad-core powerhouses that also feature integrated graphics processors. Want to find out more? Maybe check out a whole bunch of performance benchmarks on both the CPU and graphics sides of things? Well you can, in today's review!
Intel Z77 Chipset & DZ77GA-70K Motherboard Overview
Looking forward to those new Ivy Bridge CPUs? In anticipation of their release later this month, Intel has already unveiled the new Series 7 chipsets designed especially to take advantage of what will be the 3rd-generation of Core processors. In today's article, we take a look at the architecture of the enthusiast variant, the Z77, and how it's used in the Intel Desktop Extreme DZ77GA-70K motherboard. Even if you're not particularly interested in the motherboard itself, you'll probably want to see some of the new features that come along with it, so read on!
Mass Effect 3 PC Review
This latest release from EA/BioWare is the final entry in their trilogy of sci-fi action RPGs, putting you in a dire situation: rally the troops to save Earth at all costs. There was a lot of hype surrounding the final act of what has been a vast and highly-customizable story-telling experience, and the reception among many hardcore fans has been less than stellar. Even people that haven't played the game have probably heard about all the nerd rage going on over Mass Effect 3's ending...
If you want to cut through all the crap and find out whether or not the rest of ME3 is worth playing, come check out Will's spoiler-free take on the first blockbuster game release of 2012.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!