FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Events : Computex 2005: ATI CrossFire Technology
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Left 4 Dead 2 Dark Carnival Screenshots PAX 09 [6] (0)

Athlon Overclocking (For Reference) (1) by email_atif
Guild Wars Gets a Bad Review (11) by Joluha
So what if it doesn't follow the topic? (0) by ICDP
A Truely "Epic" Game: Unreal Tournament 3 Review (4) by Discobiscuits
FTW! (0) by Gh3tTo5oLdIeR
See Green (4) by mikearmour
Clive Barker's Jericho Review (Round 2) (6) by jacobvandy
My eVGA ride (0) by devit
What is so cool about Gigabyte’s Ultra-Durable 3 technology (0) by SuperCharge
Apple of your eye... (0) by SuperCharge

More Blogs >>




Computex 2005: ATI CrossFire Technology
May 30, 2005   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(24) | Image Gallery | Comments | Forum Thread
Hardware implementation (cont’d)


So what separates a CrossFire board from a regular RADEON card? Simple, CrossFire’s unique compositing engine chip. The compositing engine chip is an external chip located near the graphics core and is responsible for handling all the communication between the two cards, as well as handling blending and arithmetic operations.

Computex 2005: ATI CrossFire Technology [  @ 594 x 266 ] > View Full-Size in another window.



By going with an external solution in the compositing engine, CrossFire is able to support a wider variety of cards. As we just mentioned previously, CrossFire supports R420-based X800 PRO/XT cards that were first launched last year. The compositing engine chip can actually communicate with a wide variety of cards, and isn’t picky about the revision of the board or the card’s BIOS. You can also mix and match manufacturers.

Computex 2005: ATI CrossFire Technology [  @ 1600 x 1200 ] > View Full-Size in another window.


Computex 2005: ATI CrossFire Technology [  @ 1600 x 1200 ] > View Full-Size in another window.




Basically, just plug your RADEON card in and the compositing engine onboard your CrossFire card should be able to communicate with it perfectly. NVIDIA’s SLI technology on the other hand requires that the boards come from the same manufacturer and use the same BIOS in order to support SLI (although NVIDIA is working on resolving this).

ATI also feels that their compositing engine boasts lower latency than NVIDIA’s solution, although by press time we weren’t given specific figures or other details such as transistor count.

CrossFire’s software implementation

Like NVIDIA’s SLI, CrossFire supports multiple rendering modes, including alternate frame rendering, scissors, and a new mode which is unique to ATI, supertiling. You’re probably familiar with alternate frame rendering and scissor mode, so we’ll briefly go over those first, before describing supertiling.

With alternate frame rendering (AFR), each card handles alternating frames. Graphics core one handles everything in frame 1, while graphics core two then handles frame number 2. Each chip renders every other frame instead of alternating lines in the same frame, as 3dfx had done with scan-line interleave.

Scissor mode is the equivalent of NVIDIA SLI’s single frame rendering mode, or SFR. In this mode, the workload is split horizontally across the screen. One card takes the upper portion while the second card takes the lower segment. The frame buffer data is then combined and sent to the monitor.

The final rendering mode ATI CrossFire supports is supertiling. In supertiling, the scene is split into 32x32 squares known as “tiles”. Each card then handles alternating tiles which are then output to the display.

Computex 2005: ATI CrossFire Technology [  @ 596 x 320 ] > View Full-Size in another window.



The key benefit supertiling brings is performance. Unlike other modes, with supertiling CPU overhead is nearly nonexistent. Because of this, supertiling is the preferred mode for CrossFire and is used by default in all Direct3D applications. For OpenGL, AFR is used for all DOOM 3/Quake 3 engine games, while scissor mode is used for older OpenGL apps.


Back! How does CrossFire work?     SuperAA and the chipsets Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Guitar Hero 3 - The thing that should not be (UPDATED) (5)
by Beefysworld (290) Talk with this user on their Shout Box (My other blogs) Posted 24 months ago


 Hottest Topics
Call of Duty: Modern Warfare 2 PC Review (33)
New Modern Warfare 2 PC petition created (33)
ATI Radeon 5970 Performance Preview (12)
BioShock 2 special edition includes vinyl LP (12)
Activision hopes to monetize some aspects of CoD multi (11)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved