FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Interviews : Valve Half-Life 2: Episode One Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Battlefield 2 Review Screenshots [23] (5)

Sins of a Solar Empire Beta Review [Prelim 2] (5) by Itchyeyes
Hope or Fear? (0) by ICDP
Athlon Overclocking (For Reference) (1) by email_atif
it could have been better T_T (0) by exe3
BioShock Review(Preliminary #2) (3) by Hyper
Meditation of a Tyranid (0) by Aftermath
Bioshock: The Brutally Honest Review [Preliminary #2] (8) by Swatt
C&C:Renegade Review, wrist-slittingly good! (8) by McStu
Guitar Hero 3 - The thing that should not be (UPDATED) (5) by Beefysworld
Afghanistan and Iraq (0) by anastamoses@gmail.com

More Blogs >>




Valve Half-Life 2: Episode One Interview
March 21, 2006   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
Valve Interview (con'd)


FiringSquad: Now that Valve is moving into episodic game development for single player, is it easier or harder to make games in smaller segments verus working several years on one game?

Doug Lombardi: Focusing on a four to six hour stand-alone experience is, almost by definition, a more manageable project than a 15 to 20 hour project. And, as such, it will be a more detailed experience. In the end, making strong gameplay isn't easy. But we're seeing stronger results from an equal amount of effort.

FiringSquad: Will there be a Half-Life 3 at some point from Valve or will it now concentrate solely on episodic gaming?

Doug Lombardi: What is Half-Life 3?

FiringSquad: What sort of graphical improvements, if any, will Episode 1 have over the original Half-Life 2?

Doug Lombardi: Episode One will include support for HDR and the Commentary system introduced in Lost Coast. With each new episode, we
intend to carry forward and leverage the latest Source engine enhancements available.

FiringSquad: Even though Valve uses Steam it is still selling boxed versions of its games in retail stores. Can you reveal how many copies of Half-Life
2 have been sold via Steam versus retail store sales and do you anticipate a time when Valve may do away with retail games entirely and focus on online sales?


Doug Lombardi: We're open to selling our products in as many viable channels as possible. If someday people stop going to stores, we'll stop making boxes. Until then...

FiringSquad: Valve has primarily been a PC game publisher but it has released two games for the original Xbox. Looking ahead to the next generation
console systems, is Valve planning on releasing any games for the PS3, Xbox 360 and Revolution and which console will Valve concentrate its efforts on?


Doug Lombardi: We're very interested in the next generation systems and we'll be announcing Source support for one of those systems very soon. We are, however, still very committed to the PC.


Back! Page 1     Where does Valve see the future of PC games going? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Half Life 2 (Round 2) *runs* (8)
by exe3 (452) Talk with this user on their Shout Box (My other blogs) Posted 19 months ago


 Hottest Topics
Blizzard statement on StarCraft II LAN (17)
StarCraft II lacks LAN support (13)
Wolfenstein system requirements released (11)
Street Fighter IV PC hits Steam (9)
Xbox 360/PS3 price cuts coming? (8)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
Valve collaborator Turtle Rock Studios recently announced plans for their own Source engine game.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved