FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Action : Starsiege Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Max Payne 3 March 2012 Screenshots [28] (0)

2nd Entry for Crank That S#!t Up! (2) by CamoDaGreat
ENTRY FOR CONTEST (4) by Alexander470
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
Drink That S#!t Up! (14) by p4l1ndr0m3
Crank That S#!t Up!!!! (6) by CamoDaGreat
CRANG That S#!T Up! (15) by ElwinRansom
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
Blow That S#!t Up! (8) by Synchronous Failure
My crank that S#!t Up entry! (13) by zin_onos
The Nvidia "Crank That S#!T Up" Quiz Show! (21) by mohawkade

More Blogs >>




Starsiege Review
April 08, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
Technology makes you lazy

Thresh
The first thing I wish to make clear is that in no way am I against more advanced technology in gaming. I just feel very strongly that too much emphasis on improving the capabilities of the engine or the special effects can end up hurting the game more than it helps. A lot can be done with "simple" or "outdated" technology. Look at Starcraft or Alpha Centauri. It goes to show you what a coherent design team can do for a product.

As a counterexample, take a look at Unreal. Now, everybody knows we like to (half-jokingly) rip on this game for a number of reasons. But a big part of the rip-fest comes down to the fact that it's a really pretty game that ends up going nowhere. True, the first level was great - tons of scripting and interactive elements, but didn't it all go downhill from there?

Kenn
Ugh. Bringing Unreal into the argument is a really low blow! But if we must go there, remember that Unreal isn't exactly a flop. It was the top-selling game when it was released, and one of the only reasons it's not doing too well right now is because the network code still bites. In Epic's defense, it's gotten a lot better than when it was first released, but it's still nowhere near as solid as Quakeworld or Quake II.

Maybe there's more than just that...

Thresh
Only one of the reasons, huh? Well, would some of those reasons be poor weapons animations, sound and effects, ugly player models (much-improved in Unreal Tournament), and the like? Even you can see that none of these are technology issues. Maybe they need to get some new Foley artists and animators, but everything there definitely falls into the "game design" aspect. The engine is vastly superior to Doom's (regardless of the massive system resource requirements), and if they really wanted to, they could easily make an identical copy of that great classic.

Now look at Half-Life. It uses a modified version of the already-dated Quake II engine, but integrates such a coherent story and amazing level design that it's widely considered THE best of the current generation of first-person shooters. While there is some new technology used in the game, I was completely absorbed by the storyline - it was the first time I've ever played through the single-player aspect of an FPS game, and the interaction with NPCs and gripping tale kept me going until the end. That's what makes a game great, at least in a single player aspect.

Back! Page 1     But hasn't it given us a lot? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» ENTRY FOR CONTEST (4)
by Alexander470 (2) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Facts
Valve had the insight to hire professional fiction author Marc Laidlaw to craft the storyline powering their hit game Half-Life.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved