Thresh's comments in BLACK
Kenn's comments in BLUE
Later on in the review, Kenn and I talk about Quake 3's curved surfaces, and how they interact with player models. Kenn shot off an e-mail to John Carmack inquiring about how curves are rendered, and you can find the reply on the Carmack on Curves
section of the review.
Bring on the test
As our regular readers may know, most of the FiringSquad crew has Quake on the brains. I've had a blast with both Quake and Quake II, and despite what he says, Kenn was a pretty damned good player in his day as well. Calbear lives in a house with men, and Tim has been addicted to the railgun since his first kill. That being said, it's no great surprise that we were all eagerly awaiting the release of Q3test, the Quake III online test.
Um, before we proceed any further, I think it might be beneficial to clarify that along with living with men, the significant point is that they're all still Quake 1 snobs, logging onto local teamplay servers and bullying pickup games. We're currently in the process of sabotaging BW Ladder Champ d22-soso's chances in the upcoming PGL Finals by exposing him to large quantities of Quake II.
During the last week of April, we were caught up in the impending release of q3test, took our share of random trips to ftp.idsoftware.com "to see if it might have JUST come out." On the 24th of April, Q3test was finally released, and we all hovered over a computer, logged onto the FTP site, and basically sat there without downloading it, reaffirming to ourselves and each other, "yep, there it is."
We didn't download it? Well, a few days earlier it was announced that q3test would first be released for the Macintosh, then Linux, and finally, for Windows. What could possibly be the logic behind that? It sure sounded like id Software was shunning their biggest audience in some awkward reversal-of-fortunes play.