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Vicious Engine Interview
May 04, 2006   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images(12) | Image Gallery | Comments | Forum Thread
Vicious Engine Interview (con't)

FiringSquad:How much support does the company give to third parties who license the engine?

Eric Peterson:Initially support is purchased on a yearly basis. After the first year the licensee can elect to continue support on a monthly or quarterly basis. We supply the licensee with documentation and forum access. If an issue can’t be resolved through the forums or email, the issue is escalated to a phone call. These sorts of resolutions occur during normal business hours. On-site support would be the highest level of escalation if both parties agreed that it was necessary. Regarding fixes and enhancements to the current technology, we update the developers periodically with new improvements such as performance updates, bug fixes and some new features. We will continue to update to the latest compilers and system software versions on the consoles as well.


FiringSquad:Can you give us an idea of how many third parties have already licensed the Vicious Engine for their games?

Eric Peterson:There are quite a few developers that have signed up already and we plan on unveiling who they are once their titles are announced. Also, since our successful debut at GDC this year, we have been receiving even more contacts from potential customers and are putting our evaluation package into their hands so that they can see how powerful and robust our toolset actually is.

Vicious Engine Interview [  @ 640 x 408 ] > View Full-Size in another window.


Vicious Engine Interview [  @ 640 x 408 ] > View Full-Size in another window.


Vicious Engine Interview [  @ 640 x 408 ] > View Full-Size in another window.



FiringSquad:What can you tell us about the license terms for the engine and how it compares to other game graphics engine?

Eric Peterson:Our engine is very comparable to the price of Gamebryo and RenderWare’s graphics engine as well as Virtools solution. We wanted to stay competitive with other packages with regards to cost even though we are offering more than just a graphics solution. With our technology you get everything you need to make a game from the ground up and for one price. We also include full source code with the purchase. Also worth mentioning is that when a license is purchased, the engine can be used for one game and one sku. Other skus can be added for a minor fee compared to the original skus purchase price. Overall, our goal is to keep the engine affordable so that all developers who have different budgetary needs can still utilize our technology.

FiringSquad:Are you planning to support next-generation consoles and higher PC hardware requirements in future versions?


Eric Peterson:Yes. We are currently PS3 and Xbox 360 approved developers and we are moving forward with middleware plans for both of those systems, as well as the newly announced Wii (aka Revolution). PC is always a supported hardware platform since we develop all of our titles on the PC from the ground up and we will continue to update our libraries to support all of the latest and greatest features.


FiringSquad:Besides Vicious Engine, what game projects is Vicious Cycle working on at the moment?

Eric Peterson:The only title that we can officially talk about is Monkey Bar’s next title and that is with D3Publisher, Inc. The title is for the new DreamWorks Animation SKG and Aardman Features movie called Flushed Away. Vicious Cycle has other titles that are being geared towards the hardcore gamer and will be released later this year and early next year. One of the games that we currently have in production is an original intellectual property created and developed by Vicious Cycle. It is being debuted at E3 this year at D3Publisher, Inc.’s booth in the South Hall. Both Vicious Cycle and Monkey Bar will continue to work on licensed and original concepts as we move forward with new opportunities.

Vicious Engine Interview [  @ 1024 x 767 ] > View Full-Size in another window.


Vicious Engine Interview [  @ 1024 x 672 ] > View Full-Size in another window.


Vicious Engine Interview [  @ 1024 x 672 ] > View Full-Size in another window.



FiringSquad:Finally is there anything else you wish to say about Vicious Engine at this time?

Eric Peterson:We are licensing our technology for games, simulations and educational purposes. So if you need a fully featured engine and you are interested in checking out the Vicious Engine for any of our supported platforms, then you can send an email to licensing@viciousengine.com or go to our website at www.viciousengine.comto get more details and inquire about trying an evaluation of our technology. Also, over the next few weeks, we will be updating our site with our GDC demo assets so that people can see our PSP screenshots first hand. John, thanks again for the opportunity to discuss our new division and look out for our latest games at E3!


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