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At its core, ORB offers the bare basics of a RTS experience. In this day and age, however, itís unacceptable for a game to lower, rather than raise, the bar. ORB doesnít do anything innovative for the 3D RTS genre, and instead regresses to a plain-vanilla formula that holds very little replay value. Itís a bit frustrating, as the ORB developers obviously had plotted out a rich history, developed tech trees, and expansive story for gamers to lose themselves in. There isnít a whole lot to do, though, and the experience becomes a whole lot of been-there done-that for experienced strategy gamers. For a gamer new to RTS and wishing for something slower-paced than Warcraft III or the Command & Conquer series, ORB could be a viable alternative. Those gamers patiently awaiting the next evolution of 3D RTS games will have to wait a bit longer for Homeworld 2.
A Universe exists where the long forgotten struggles between ancient beings of indescribable power have left intergalactic scars across the great expanse of space. Amidst the destruction, two lonely survivors cling to small globes in a remote, debris filled solar system called Aldus. Through the ages, these two races have evolved, slowly but steadily becoming distinct and uniquely powerful nations.
ē The Malus: an aggressive but intelligent society of interdependent clans who, when unified, have achieved great evolutionary deeds.
ē The Alyssians: a race of autonomous thinkers, tireless in their search for enlightenment and unwavering in the defence of what they hold dear.
In time the Alyssians would stretch out to search beyond their own world, having heard the spatial whispers of nearby Malus orbiting their common sun. Misconstrued transmissions between the two worlds have resulted in an interplanetary war steeped in cultural disparity. The resulting charge to seize the s.....
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