Lo, what a long and winding road hath been tread! Duke Nukem Forever was finally released last month, which must be pretty surreal for anyone even remotely involved in the most drawn-out and convoluted development cycle of a game, ever. In case you don’t know, or are unsure on the details, here’s the long and short of the tale (provided by the handy development timeline from the Extras menu in-game):
Development of “Duke Nukem 4Ever,” another 2D side-scroller, began as soon as Duke Nukem 3D was released to massive success in May 1996
The Quake engine was licensed for the game in December 1996, presumably leading to its becoming a first-person shooter instead
Duke Nukem Forever was officially announced in April 1997 with a tentative release scheduled for 1998, oh, and it will be using the Quake 2 engine instead
Randy Pitchford and Brian Martel left 3D Realms in May 1997 and eventually founded Gearbox Software
First screenshots of DNF were released in the November 1997 issue of PC Gamer
First reveal trailer for DNF was shown at E3 in May 1998
3D Realms decided to use the Unreal Engine and announced this in June 1998
Megadeth covered the theme song for DNF in 1999 (it was not used in the final release)
DNF was on another cover of PC Gamer with the subtitle “Miss Me?” in November 1999, new screenshots of the Unreal Engine version were shown
Take-Two interactive acquired the publishing rights for the Duke Nukem franchise in December 2000
A new trailer for Duke Nukem Forever is shown at E3 in May 2001 to celebrate the 10th anniversary of the franchise
3D Realms announced a new physics system for DNF in September 2004
Many employees left 3D Realms in August 2006, most of them joined their peers at Gearbox
A Duke Nukem Forever video teaser was released in December 2007 with snippets of in-game footage
DNF screenshots were included as an easter egg in the re-release of Duke Nukem 3D and discovered in September 2008
3D Realms released their last official screenshot of the game in December 2008
3D Realms laid off the Duke Nukem Forever development team in May 2009 and entered a legal battle with Take-Two over the publishing agreement for the game
Triptych Games was formed by several ex-3D Realms employees in June 2009 and began work to complete the single-player campaign of DNF
The game’s script was completed in August 2009, and original Duke Nukem voice actor Jon St. John was hired to reprise his role
The DNF campaign was content-complete as of November 2009
By the end of 2009, Gearbox Software finalized an agreement to purchase the Duke Nukem franchise, as well as Duke Nukem Forever from 3D Realms
Soon thereafter, Gearbox negotiates with 2K Games and Take-Two to publish DNF
Triptych relocated to Gearbox’s offices in February 2010 to continue working on the game alongside them and Piranha Games, porting to consoles, adding multiplayer, and polishing
The first playable build of Duke Nukem Forever is shown at PAX in September 2010, at which point Gearbox announces they now own the franchise
More than 11 years later, PC Gamer has another DNF “Miss Me? Cover in December 2010
A new trailer accompanied the announcement of a May 3rd release date in January 2011
DNF was delayed one last time in March 2011, for good measure, making the final release date June 14th
Duke Nukem Forever went gold in May 2011, heralding cries from the world over that Hell hath officially frozen over
A playable demo of the game was released to First Access Club members in early June 2011
DNF released on June 10th (internationally) and June 14th (in North America) to mixed reviews -- apparently, it didn’t live up to the hype
So, I’m sure those of you that were really looking forward to this have already played it; after all, it’s been more than 15 years in the making. The rest of you have probably already seen and heard a lot of opinions of the game already, but I’m here to present you with one that is as fair and balanced as I could manage. And based on the PC version of course, which is actually not represented in the majority of the mainstream reviews. So read on, friends, and enjoy!