FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Strategy : Elemental: Fallen Enchantress Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Dishonored March 2012 Screenshots [13] (0)

Nvidia+Socom Cranks that $#%^ UP!!!!! (4) by mrinfinit3
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
Crank that SH#!t Up Contest Entry (10) by Boltshot
Crank That PhysX UP! (10) by mohawkade
Superlative Computer (6) by arvernis
My First Entry For Crank That S#!T Up! (2) by deathknight.92
Crank That S#!t Up!!!! (6) by CamoDaGreat
2nd Entry for Crank That S#!t Up! (2) by CamoDaGreat
Drink That S#!t Up! (14) by p4l1ndr0m3
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE

More Blogs >>




Elemental: Fallen Enchantress Preview
May 09, 2012   Will Synchronous Failure Garrido > [View My Other Articles]
Product Info | User Reviews | Article Images(27) | Image Gallery | Comments | Forum Thread
Building your empire



Along with your Sovereign being the focal point of your heroic RPG characters, he or she builds your first city at the start of the game. The original game merely had you plop a city down wherever you felt like, but Fallen Enchantress takes from Civilization the mechanic of having each tile contain a different value. The two values you concern yourself with in city-building are Materials and Food. Materials decrease the amount of time it takes to produce something whilst Food increases the population of your city and therefore its level and taxable income. So location is very important. Some tiles may have higher values than others but they may also be near enemies, with little space, or not a whole lot of special resources around. Likewise, it may be surrounded in resources and in a great location but without any value to the tiles. FE no longer encourages city spamming as the original game did.


Elemental: Fallen Enchantress Preview [  @ 1920 x 1200 ] > View Full-Size in another window.


Elemental: Fallen Enchantress Preview [  @ 1920 x 1200 ] > View Full-Size in another window.


Elemental: Fallen Enchantress Preview [  @ 1920 x 1200 ] > View Full-Size in another window.




As mentioned before, some tiles contain special resources, like an elemental shard of magic, fertile land, an iron node, an ancient temple, etc. When these are captured they impart significant bonuses to your empire and are necessary for certain units, such as a tile with horses or wargs in order to build mounts. Because you’re no longer able to plop a city down wherever you please, settlers can construct outposts. Outposts are static structures that merely increase your area of control to help capture resources or contain your rivals’ borders. This is a humongous improvement over spamming cities everywhere and then having to manage said cities.


Instead of being a defenseless jumble of buildings, cities now automatically contain some defenders to ward off the occasional stray bandit that you may have missed. It was incredibly frustrating to be occupied on one side of the world only to have a giant spider destroy your entire civilization back home because you forgot to place some defenders. These city militiamen also upgrade as the city grows so unless you’re in an all-out war against another player, each city should be self-sustaining. Monsters also come from pre-designated spawn points that can be destroyed, so you’ll never be hit by a totally random encounter.


The game is still in beta and a lot of things are subject to change. One of them is the act of “snaking” your city. Unlike Civilization, every improvement that you build in a city takes up a surrounding tile versus merely enhancing the one tile that the city is in. There are no limitations to the number of improvements that you can build so you end up with sprawling metropolises. Elemental allows your units to instantly warp from one end of your zone of control to the other in one turn, so building these sprawling cities in a snake-like fashion can act like a superconductor for unit movements.


The developers are experimenting with adding limitations to the number of buildings you can put in each city or the number of tiles that you can build on. On one side, city-building becomes a lot more strategic than merely adding every conceivable building. On the other, it makes it so that you have to build several cities versus sticking with one megalopolis. If they go through with that, I hope it becomes an optional mode of play rather than a permanent change, though. In addition, each city used to have two different build queues: one for buildings and the other for units. Fallen Enchantress now combines the two into a single queue, meaning you can’t churn out an army whilst you’re also building up your city. I’m not entirely a fan of this, going with the same several cities versus one city argument, but again, I would hope the developers make it optional. I certainly see how it adds a greater strategic element to the game, however more choices are always better.


Elemental: Fallen Enchantress Preview [  @ 1920 x 1200 ] > View Full-Size in another window.


Elemental: Fallen Enchantress Preview [  @ 1920 x 1200 ] > View Full-Size in another window.


Elemental: Fallen Enchantress Preview [  @ 1920 x 1200 ] > View Full-Size in another window.




Like with leveling up your hero characters, leveling up a city provides you a choice of perks. These perks are actually just a choice between five constructable buildings, each imparting a different bonus. Before when a city leveled, you selected one of three general bonuses to either production, income, or research. Cities level up according to population, which is influenced by both food and prestige. Prestige is generated by simply playing the game: conquering territory, creating new cities, hiring Champions, being liked by your subjects, etc. Each level of city comes with a new tier of improvements and increased income, production, and research up to a maximum of level 5.


Back! Gameplay     Combat and foreign affairs Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Crank It Up! (11)
by Kilos (6) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved