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Wrecked: Revenge Revisited Hands-on Preview
October 06, 2011   Luke Kaile > [View My Other Articles]
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Customization, single-player



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Besides the air strikes, there is an assortment of new weapons and tracks in Wrecked. A major development is the return of the immortalized “Polar Wharf” track from Mashed, which sees racers sprint down an icy and open straight towards a disastrously tight U-bend. However, my complaints with the game lay here, with there currently being only six playable tracks (though there is DLC planned). While my point remains that the game’s sheer volatility gives enough replay value, it seems a shame that there aren’t more tracks offered at launch. In contrast, Mashed boasted a huge array of races, all with great invention.

More alterations can be made to each game before the race, with custom options allowing you to tweak it to suit your skill level, wants, or needs. If you want a full-scale weapons war, you’ve got it; if the handling is too tight (as it was for me), you can make your steering more responsive. It is a good level of detail to have and one that you would often expect to be overlooked with other XBLA titles.





It’ll be interesting to see how well-ironed out their matchmaking system and online lobbies are. This is a multiplayer game through and through, and I can’t see many people whiling away the hours on the single player mode. Supersonic haven’t neglected that aspect of the game entirely, though, having offered up several challenges and time trials for you to complete alongside the straight-up points battle. How well the computer AI performs will remain to be seen; previous incarnation Mashed coped with this reasonably well, but computer opponents lacked a certain creativity, at times seeming to be set on a rail.

The graphics have a noticeable sheen to them, with vibrant track environments, explosions, and other effects. Though they aren’t spectacular, the visuals more than suffice, which is fine because this game isn’t about that. The real joy in Wrecked will always be playing against your friends in a room so that they’re within touching distant to be hit after they shunt you off the track. With that said, if the online mode functions as it should, the promise of teaming up with a friend online for some 2v2 could certainly lead to some late nights.


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Wrecked: Revenge Revisited is shaping up to be a breath of fresh air during the heavy winter gaming season ahead. It can be picked up quickly for simple play, or studied in-depth and mastered by the more hardcore. The release date is tentatively set for the next few months; be sure to check back at FiringSquad soon for an interview with Supersonic Software. In it, we discuss more about the game, its inspirations Mashed and Micro Machines, trials and tribulations of its development process, and other good stuff.






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