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Blood 2: The Chosen Review Blood 2: The Chosen Review
May 25, 1999 - Dennis "Thresh" Fong and Kenn "Spear" Hwang
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First Impressions

Thresh's comments in BLACK

Kenn's comments in BLUE

First Impressions

Kenn:
Upon starting the game, the very first thing I noticed was the amount of polish (now that's a word I'm using more and more for shooters these days) and detail put into the game. The intro was a nicely rendered animation with a delightfully sinister voice-over, to set the dark, brooding mood of the game. When I first started playing, I definitely noticed how the game eases inexperienced gamers into the tricks and traps of the trade. Mission update boxes chime and pop up with a tap of the Tab key, at first informing me of possible jumps to be made, secrets which might exist, and basic navigation/puzzle solving tips. Later on, it's updated with new objectives and goals, in a manner similar to Quake II's navigation computer or Sin's Mission Status box, constantly keeping the player "in the loop, so to speak.

Thresh:
When it comes to Monolith, it's all about action, fast action. Starting up Blood 2, I first thought I was in Turbo mode. After playing the slow-down game with Quake II, Unreal, and Half Life, it was a big shock for me to be scoot around at a Doom pace, jump as high as Duke Nukem, and have almost the same in-air control (misleadingly labeled air acceleration) as ROTT. At times it was awkward - trying to make all the precision jumps and small movements Quake and Half Life required were almost guaranteed overshoots or over-corrections, but after a little time in the saddle, it was hard to go back to a more "moderately-paced" game.

Kenn:
There are three obvious things which make up a good amount of any single-player game - the level design, the enemies, and the plot integration. Blood II's got 'em all. Now let's talk about whether or not they work. ;) I thought the levels were well-done, but generally not exceptional. The LithTech engine is pretty good at rendering large, outdoors areas and nice, multi-layered sky, so you inevitably see a lot of that. 16-bit rendering and textures also help in depicting varied, realistic levels. Maps include sewer systems, laboratories, warehouses, ancient cities, and more. Blood 2 does have its architectural moments, though. One of my favorites is on the CAS Revenant, a huge airship sailing through the sky. Above you are clouds and the night sky, thousands of feet below are countless city blocks.

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