FiringSquad: Besides Deathmatch and CTF what other new gameplay modes can we expect in the new game?
Jeremy Stieglitz: Assault, which involves one team defending a base while another team attacks (attempting to plant a gravity-vortex bomb). Also we're including a variety of PhysX "sports modes", which are basically mini-games involving some unique physics objectives, such as shooting a ton of objects through an opposing team's goal posts, or "jousting" with gigantic steel beams.
FiringSquad: Will there be any new vehicles added to CellFactor: Revolution?
Jeremy Stieglitz: Several, including a mechanized power suit which has dual gatling guns, rocket launchers, and limited-use flight boosters, and a gigantic tank with a -really- big gun.
FiringSquad: Will there be any improvements made for the AI bots in the game?
Jeremy Stieglitz: Yep, they'll finally be able to use Psychic abilities, and intelligently play all the game modes, as well as dynamically handle the vehicles!
FiringSquad: What other gameplay features will be added for CellFactor: Revolution?
Jeremy Stieglitz: Ah, we've got to save some surprises, right?
FiringSquad: What new graphical and physics effects will be added for the new game?
Jeremy Stieglitz: Performance, performance, performance. We've primarily been focused on optimizing the engine's rendering & object pipelines to support 4x as many objects as the tech demo. That said, the game engine supports graphics you'd expect to see in a modern PC game, including per-pixel lighting & shadowing, normal mapping, High Dynamic Range Rendering, and motion blur. On the physics side, we're currently working on PhysX-driven particle FX for smoke, fog, and fire, as well as improved use of Cloth and Fluids -- this time around, they'll be integral to the gameplay, the environments & the weapons.
FiringSquad: Will this game have a physics software mode in addition to support for the AEGIA processor?
Jeremy Stieglitz: Yes, some of the content will be supported in software mode while a few the levels will be hardware-only. This is due to large numbers of joints, cloth, fluid and other expensive-to-simulate physics assets, along with some of the weapons (such as the Acid Jet). There will be content for software-only users as well, which will have additional effects when run with hardware. Due to the nature of the physics integration with gameplay, hardware and software users will be separated in different online matches.
FiringSquad: When can we expect the game to be released and how much will it cost?
Jeremy Stieglitz: Winter 2006, but cost & distribution methods are not yet final. That said, the cost will certainly be less than most games.
FiringSquad: Finally is there anything else you wish to say about CellFactor: Revolution?
Jeremy Stieglitz: I couldn't be happier with the response that CellFactor: Combat Training received from a gameplay standpoint -- it seems like the mechanics sketched out in that demo struck a chord, and we had just scratched the surface of what's possible. I'm thrilled at the opportunity we now have to develop the concepts into a full title – CellFactor: Revolution, along with our co-developers at Immersion Games. Between CellFactor: Revolution and our other title in development, Monster Madness, our little studios are working hard to bring some new types of gameplay to the PC.
Elemental: Fallen Enchantress Preview Elemental: Fallen Enchantress is a standalone expansion pack and follow-up to developer Stardock's previous game in the series, subtitled War of Magic. That 4X strategy game was highly-anticipated and slated to compete with games such as Sid Meier's Civilization V for your turn-based strategy play-time, but was released in an incredibly broken and unfinished state that it never fully recovered from. Lead designer Brad Wardell apologized profusely to fans and set out with his team to go back to the drawing board and try again.
Almost two years later, the result of that proverbial mulligan is currently undergoing closed beta testing. In today's article, Will reports his thoughts on how Fallen Enchantress is shaping up, and will tell you whether or not you should be keeping an eye on it as it nears release later this year.
The Elder Scrolls Online Details Leak - Should Fans Be Excited? The Elder Scrolls Online, long rumored to be in development, was officially announced yesterday. Still in development at Zenimax Online Studios, this MMO aims to combine traditional genre mechanics with the spirit and sensibilities, not to mention setting and lore, of the immensely popular series of single-player RPGs. Though the game is set for a full unveiling in the next issue of Game Informer magazine, what appears to be the entire cover story article has been leaked to the interwebs already. In today's article, you'll find summary and analysis of all the alleged details, as well as feast your eyes on the very first screenshots and concept art from the game. Of course, the burning question now is, should you be excited?
ANNO 2070 Review
The year is 2070. The majority of life on Earth was devastated when global sea levels surged after the melting of the polar ice caps. Swaths of previously habitable land are now deep underwater, and sovereign nations are a relic of the past. But there is still hope...
This city-building RTS/simulation game from Ubisoft tasks you with re-colonizing what little land areas are left on the planet following a global warming apocalypse. Does it have what it takes to be worthy of your time and money, or should it be cast out to sea with the rest of civilization? Find out in today's review!
Mass Effect 3 PC Review
This latest release from EA/BioWare is the final entry in their trilogy of sci-fi action RPGs, putting you in a dire situation: rally the troops to save Earth at all costs. There was a lot of hype surrounding the final act of what has been a vast and highly-customizable story-telling experience, and the reception among many hardcore fans has been less than stellar. Even people that haven't played the game have probably heard about all the nerd rage going on over Mass Effect 3's ending...
If you want to cut through all the crap and find out whether or not the rest of ME3 is worth playing, come check out Will's spoiler-free take on the first blockbuster game release of 2012.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Mass Effect 3 PC Demo Impressions Mass Effect 3, EA/BioWare's third iteration in their series of sci-fi action RPGs and one of the most anticipated titles of the year, is fast approaching its March 6th release. This week, though, they released a playable demo on PC, Xbox 360, and PlayStation 3 that offers a glimpse into both the single-player and multi-player portions of the full game.
Whether you're waiting impatiently for your download to finish or don't have the time to check it out yourself, go ahead and read some impressions of the demo from resident FSers Synch and Vandy in today's article!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!