FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Adventure : Clive Barker's Jericho Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Crysis 3 Leaked Screenshots and Concept Art [6] (0)

HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
Crankin' it up today... and tomorrow! (8) by Slipdisk
Whoz's Cranking that S#!T (13) by whozthisguy
My Entry For The Contest. (6) by D4rk Force
Drink That S#!t Up! (14) by p4l1ndr0m3
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD

More Blogs >>




Clive Barker's Jericho Interview
April 23, 2007   John JCal Callaham > [View My Other Articles]
Product Info | +User Review | Article Images(9) | Image Gallery | Comments | Forum Thread
Introduction

Many gamers remember the classic first person action horror game Clive Barker's Undying. Now the horror writer is getting involved in games once again with a different first person horror game, Clive Barker's Jericho. The game concept itself is being created Barker and Alchemic Productions and is being developed by Mercury Steam and will be published by Codemasters later this year. FiringSquad got a chance to chat with Alchemic Productions's managing director Brian Gomez to find out more about Clive Barker's Jericho.

FiringSquad: First, did Clive Barker come to Codemasters with a game idea or was it the other way around?

Brian Gomez: The concept for Clive Barker’s Jericho was based on an original concept from none other than Clive Barker himself. When Clive and I first discussed this idea, we knew that we wanted to work together on it, but we didn’t want to just sell the idea outright. We wanted to spend time and develop it ourselves, flesh out the story and characters, create the world and mythology, before attaching a publisher or developer. So instead, we formed a partnership between Clive’s production company and mine, put together a small creative team of artists and designers, and we set to work creating the world of Clive Barker’s Jericho. Once we were happy with the concept, the overall package, that’s when we started talking to Codemasters and the guys at Mercury Steam to help us realize this vision, and in many ways, made it stronger.

Clive Barker's Jericho Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Clive Barker's Jericho Interview [  @ 1024 x 710 ] > View Full-Size in another window.


Clive Barker's Jericho Interview [  @ 1280 x 720 ] > View Full-Size in another window.


FiringSquad: Clive Barker helped to create the acclaimed Clive Barker's Undying several years ago. Since that time do you think he has learned more about how games are designed and if so how much influence will he have in the making of this new game?

Brian Gomez: Clive’s area of expertise is as a writer, an artist, and a filmmaker. He appreciates games as a unique medium for telling stories, but he’s always preferred to let the designers at Mercury Steam and Codemasters make the hard design decisions. He’s not the type of guy to get bogged down in the minutiae of interface design or control schemes – he’s more about creating a mood, pacing the story, crafting a mythology. Typically, Clive came up with ideas for characters, special powers, villains, action sequences, etc., and then left it to the development team to implement those ideas into playable content. As for his influence, it has been stronger on this game project, from day one, than on any of his previous forays into gaming.

FiringSquad: Why was Mercury Steam picked as the developer of the game?

Brian Gomez: Simply because Mercury Steam was a lucky find on our part! Joe Falke (of Codemasters) had known about this Spanish development team for a while and really wanted to work with them on a horror project. They are fantastic artists, they’ve got a solid engine, and their interest in the horror genre was as strong as ours, so really, it was just a serendipitous match.

FiringSquad: What can you tell us about the storyline and main playable characters in Jericho?

Brian Gomez: You assume the role of Capt. Devon Ross, a former Army ranger that has been recruited to lead The Jericho Squad – a secret combat unit of the U.S. Army Chaplains Corps. An adept psychic, it’s his job to lead the other six Jericho squad mates on missions protecting the U.S. against paranormal and other occult threats. His other team members are Delgado – a fire-demon-wielding alchemist and pyromancer; Billie Church – a “blood mage” that uses her own blood to cast spells and wards; Jones – a seer that uses astral projection for reconnaissance; Abigail Black – a telekinetic sniper that can steer bullets in mid-flight; Cole – the team “reality hacker” that can alter time and teleport supplies and personnel; and Father Rawlings – the dual pistol wielding team exorcist.

As for the storyline, we’re not giving away too much at this time. What we can tell you is that it deals with the reappearance of an ancient city that has, over the past several thousand years, been occupied by everyone from the Sumerians to the Romans to the Third Reich… and some of them still call the place home. It’s up to the player to discover why this cursed time capsule keeps coming back, and what kind of sacrifice will it take to get rid of it once and for all?

    Combat and weapons Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Superlative Computer (6)
by arvernis (7) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved