FiringSquad: The pro gaming aspects of C&C 3 have recently been revealed. Can you briefly go over those features and why did the development team feel these features were important enough to put into the game
Mike Verdu and Michael Glosecki: We start with a game that is balanced well, has enough depth in each of the sides to allow robust early, mid, and late game dynamics, and plays fast with no hitches or lags. You need a great foundation in place before you can even entertain the idea of appealing to competitive gamers.
On top of the sound foundation for Command & Conquer 3, we’re adding new spectator modes with VOIP commentary and telestrator support, player and match rating systems, robust clan support, and a program guide that allows you to schedule matches, watch games in progress, and view replays of the most exciting matches played in the past (all stored on the central servers).
The match broadcast feature – which we’re calling “BattleCast” – will allow you to make your game available to literally thousands of spectators at a time (and if your game is rated high enough, the replay will be available for future viewing for an indefinite period).
We want to build the entire infrastructure to take competitive gaming to the next level. Ultimately the best players will be the ones who decide if we’ve succeeded and honor us by playing our game competitively.
FiringSquad: With all these pro gaming features is EA planning on a major C&C 3 tournament at some point?
Mike Verdu and Michael Glosecki: We haven’t made any announcements about a specific tournament, but we’ll be sure to keep you posted. You can always visit the game’s official site for more information www.commandandconquer.ea.com.
FiringSquad: How does the Xbox 360 version differ from the PC version and will the console port be released around the same time as the PC release?
Mike Verdu and Michael Glosecki: For the Xbox 360 specifically, we have made some significant upgrades to the control and game UI system that we introduced in The Lord of the Rings, Battle for Middle-earth II. Based on user feedback and our own observations we’ve not only found ways to improve the controls, like our short-cut systems, but have also found ways to improve the responsiveness of the controls. We’ve also introduced a new feature called cursor magnetism which acts as a sort of aim-assist, making it easier for you to select and control your units while in the thick of the action.
We’ll be featuring new multiplayer game modes including Conquer, Siege, and Capture the Flag. In Conquer mode, you build your armies up to a set point limit before the game starts and then defeat your opponent in a “no reinforcements” fight to the death. Siege is a “turtling” mode where a wall of energy is put up between the players that keeps them from attacking each other for the first 5 minutes of gameplay. Capture the Flag features a flag hidden in the middle of the map and each team that returns the flag to their base gets a point with the winner being the first player to 5 points.
The Xbox 360 version also features Capture & Hold and King of the Hill. Capture & Hold is a battlefield style of play in which there are 5 points in the map and the team that controls those points for the longest period of time is the winner. King of the Hill features one point to hold in the middle of the map, this makes for some very intense fighting and was one of our most popular modes from The Battle for Middle-earth II.
FiringSquad: Will there be any mission editors and mod tools released for the game at some point?
Mike Verdu and Michael Glosecki: We’ll be releasing the world builder (editor) with the game and we’ll be working on a Mod SDK after release.
FiringSquad: Are there any plans for a beta test or demo for the PC version before its ship date and if so what will they contain?
Mike Verdu and Michael Glosecki: We haven’t announced anything, but we’ll keep you updated with any news.
FiringSquad: Finally is there anything else you wish to say about Command and Conquer 3 at this time?
Mike Verdu and Michael Glosecki: Our team is extremely excited to be working with the Command & Conquer series, - many of us have been fans of the game series since the original Command & Conquer. The PC version is in stores March 28 and the Xbox 360 version will follow in the coming months. We hope you enjoy playing this game as much as we enjoyed making it – it’s been a real privilege to bring the next chapter of Command & Conquer to life.
Elemental: Fallen Enchantress Preview Elemental: Fallen Enchantress is a standalone expansion pack and follow-up to developer Stardock's previous game in the series, subtitled War of Magic. That 4X strategy game was highly-anticipated and slated to compete with games such as Sid Meier's Civilization V for your turn-based strategy play-time, but was released in an incredibly broken and unfinished state that it never fully recovered from. Lead designer Brad Wardell apologized profusely to fans and set out with his team to go back to the drawing board and try again.
Almost two years later, the result of that proverbial mulligan is currently undergoing closed beta testing. In today's article, Will reports his thoughts on how Fallen Enchantress is shaping up, and will tell you whether or not you should be keeping an eye on it as it nears release later this year.
The Elder Scrolls Online Details Leak - Should Fans Be Excited? The Elder Scrolls Online, long rumored to be in development, was officially announced yesterday. Still in development at Zenimax Online Studios, this MMO aims to combine traditional genre mechanics with the spirit and sensibilities, not to mention setting and lore, of the immensely popular series of single-player RPGs. Though the game is set for a full unveiling in the next issue of Game Informer magazine, what appears to be the entire cover story article has been leaked to the interwebs already. In today's article, you'll find summary and analysis of all the alleged details, as well as feast your eyes on the very first screenshots and concept art from the game. Of course, the burning question now is, should you be excited?
ANNO 2070 Review
The year is 2070. The majority of life on Earth was devastated when global sea levels surged after the melting of the polar ice caps. Swaths of previously habitable land are now deep underwater, and sovereign nations are a relic of the past. But there is still hope...
This city-building RTS/simulation game from Ubisoft tasks you with re-colonizing what little land areas are left on the planet following a global warming apocalypse. Does it have what it takes to be worthy of your time and money, or should it be cast out to sea with the rest of civilization? Find out in today's review!
Mass Effect 3 PC Review
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The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Mass Effect 3 PC Demo Impressions Mass Effect 3, EA/BioWare's third iteration in their series of sci-fi action RPGs and one of the most anticipated titles of the year, is fast approaching its March 6th release. This week, though, they released a playable demo on PC, Xbox 360, and PlayStation 3 that offers a glimpse into both the single-player and multi-player portions of the full game.
Whether you're waiting impatiently for your download to finish or don't have the time to check it out yourself, go ahead and read some impressions of the demo from resident FSers Synch and Vandy in today's article!
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