There are 3 different types of multiplayer games users can setup in Demigod: skirmish, pantheon, and custom games. Skirmish mode is similar to the single player variant, where the host can modify a large selection of game options to alter how the match plays out. If you choose, the game will also automatically balance the teams by adding in bots to assist any less-skilled players. It wasn’t uncommon for us to play a game with unbalanced teams through our testing; however, we never felt the teams were unbalanced. For the most part, we still had to work hard to achieve victory, whether it was us or the opposing team who had the extra player.
Demigod’s matches are played in one of 4 different modes: Slaughter, Fortress, Conquest, and Domination. Each mode is varied and different, and facilitates different play styles depending on the composition of your team. For instance, Slaughter is all about killing the opposing teams Demigods, while Fortress requires you destroy a set number of the enemies predetermined fortresses to succeed. Demigod ships with only 8 maps, all sporting the same flat, 2D plane as the others. While map design is still interesting in some ways, its shame the maps are so two dimensional. They do make up for it a bit in terms of strategic variety, i.e., defensive tower placement and paths you can traverse.
In Dominate games, players must control as many scattered flags around the maps to wear down the opponents’ ticker, similar to games like Battlefield 2. Flags also function as a strategic asset in all game modes, as they usually grant the team that controls them small benefits such as XP bonuses or access to artifact shops.
Conquest mode asks the player to destroy the enemy’s citadel, the seat of power for each team. Citadel’s are the key to the game, as they are where you access team-based upgrades such as more powerful weapons and armor for your base troops, as well as permanent bonuses to buildings and structures. Upgrades are purchased through gold which is accumulated by killing enemies and holding onto captured flags. Destroying an enemy’s citadel in any game will also end the game in victory for the attacking team, so they are critical to defend.