Demigods themselves are diverse and varied, whether you choose to play as the magic conjuring Torch Bearer or plague-bearing Unclean Beast. Demigods are broken into two distinct groups, assassins and generals. Assassin powers are usually based around slaying massive amounts of troops or other demigods, while generals tend to lean more towards the support role who can boost the abilities of the NPC soldiers and other players. Generals also gain the ability to directly summon and command a small squad of special troops, each with distinct strengths and weaknesses.
While each Demigod appears to be designed with a certain play style in mind, the ability to level up and select new powers based on the current situation keeps them relevant to ongoing battle. For instance, Oak is a general whose has powers are designed to aid those around him, however he is still a formidable melee fighter who can be upgraded to be stronger against other demigods. We really enjoyed customizing our characters mid-battle to tackle the situation at hand. And since you level fairly frequently, you never feel like you have “buyer’s remorse” on any powers, as each one remains fairly relevant throughout combat.
Demigods for the most part feel pretty well balanced and useful overall. Best of all, there is a Demigod that will suite just about every gamers’ particular play style. Whether it’s Regulus’ ability to pick off enemies from afar with his crossbow or the Rook’s power that allows him to pull a defensive tower from the ground, each demigod is unique in their own way. However, they remain customizable to how you want to play thanks to the RPG-based leveling system.
Combat has a nice ebb and flow to it that never gives you the impression you are dominating the other team. Battles also have a really good balance that draws you into the combat, without allowing you much downtime, but is also never exhausting. Combat is exciting and pretty fast paced, but it’s never so quick that you feel overwhelmed. Players can quickly and easily identify strategic points that will help their side win, whether it’s the additional portal that spawns troops or a strategic capture point and its associated bonuses.