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Galactic Civilizations Interview
March 06, 2003   Jakub Wojnarowicz > [View My Other Articles]
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FiringSquad: Hi Brad. Would you care to give a short bio of yourself and your company?

Brad Wardell: Sure thing. As you know, after the fall of the Berlin Wall I spent a lot of time trying to make money selling pieces of the wall. Or at least, pieces of stone that I claimed were part of the wall or at least part of a wall in Europe. After serving time in prison for attempted fraud (what is “attempted” fraud anyway? I mean really!) I decided it was time to get into computers. My dad said, “son, I think computers are the future.” And so I decided to buy one of those computers. After trying out the Coleco computer, I upgraded to an IBM.

Now I specialize in writing GW Basic games that run not just on IBM based computers but the Coleco Adam and the Atari 800. Galactic Civilization is of course, a text based game based on a fairly recent version of GW Basic. In it, you must work with a robot named Floyd to uncover the mystery of an abandoned space civilization (hence the name).

Galactic Civilizations Interview [ Took a long time to build this baby @ 1024 x 768 ] > View Full-Size in another window.
Took a long time to build this baby

Galactic Civilizations Interview [ I think I have enough of an advantage @ 1024 x 768 ] > View Full-Size in another window.
I think I have enough of an advantage

Galactic Civilizations Interview [ 0 of my casualties, 21 billion of his @ 1024 x 768 ] > View Full-Size in another window.
0 of my casualties, 21 billion of his


Okay, maybe not.

Okay seriously:

I founded Stardock back in 1993 as a way to pay for college. During that time I wrote a game for OS/2 called Galactic Civilizations. It and its sequels ended up doing surprisingly well in sales and so I ended up making Stardock my career.

As time went on, we began focusing more on desktop software as well as games. PC Games, as you know, are a pretty hard business to be in. Ironically, most people know us through our desktop software such as WindowBlinds, DesktopX, ObjectBar, IconPackager and the suite they come in, Object Desktop.

Galactic Civilizations Interview [ These guys are my pawns @ 1024 x 768 ] > View Full-Size in another window.
These guys are my pawns

Galactic Civilizations Interview [ Because I OWN them @ 1024 x 768 ] > View Full-Size in another window.
Because I OWN them

Galactic Civilizations Interview [ Stats @ 1024 x 768 ] > View Full-Size in another window.
Stats


We’ve previously made a couple of fairly popular but niche strategy games such as Entrepreneur and The Corporate Machine. But Object Desktop’s success allowed me to go back and recreate Galactic Civilizations from scratch with a big budget.

And so, 18 months later, here we are.



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 Random Fact
One of my favorite BBSes ‘back in the day’ was run on OS/2. At a time when 8MB of RAM was considered overkill (long before Doom), Tank had a 64MB 486DX2/66 OS/2 machine. I wonder what kind of place the world would be if people dropped Windows and picked up on OS/2.

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