FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Interviews : Gothic 3 Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Bugs in CS (0) by sqitso
Half-Life 2 - Still Looks good (0) by MindCrime
BioShock Review(Preliminary #2) (3) by Hyper
Firestorm (0) by Battousai_Ryu
Know Your Roots: Unreal Tournament Review [Preliminary #2] (7) by Discobiscuits
The Ultimate SLI Gaming Rig is Home!! (1) by StryderSilverton
Round 2 Rules! (20) by FS-Lyle
Don't Shoot! (0) by L10nhardt
Guitar Hero 3 - The thing that should not be (UPDATED) (5) by Beefysworld
Half Life 2 (Round 2) *runs* (8) by exe3

More Blogs >>


 Hottest Topics
Should Nintendo rush a new Wii to market? (30)
PC Games Industry Going All RIAA on Pirates (22)
FiringSquad Rumor Patrol: Apple, NVIDIA (17)
Microsoft Hardware unit: 'Say Goodbye To Laser' (16)
NVIDIA cooking up tweaked GeForce GTX 260 with 200+ shaders? (14)
Fallout 3 Coming Oct 28th (10)
Comcast will continue throttling some users web speeds (9)
FutureMark announces their first game: Shattered Horizon (7)
Soul Calibur IV Review (7)
AMD lands game devs for DirectX 10.1 (6)
Intel getting into solid state drives (4)
NVIDIA works with PEGASYS to deliver "446%" speed boost to TMPGEnc (4)
Intel developing wireless recharging tech (4)
Sony launching updated PSP in Oct, 160GB PS3 (4)
FutureMark game supports PhysX (3)
Today's News >>
Today's Siteseeing >>


 News Archive
This Month

July 1 - 31, 2008

June 1 - 30, 2008

May 1 - 31, 2008

April 1 - 30, 2008

March 1 - 31, 2008

February 1 - 28, 2008

January 1 - 31, 2008

December 1 - 31, 2007

November 1 - 30, 2007

October 1 - 31, 2007

September 1 - 30, 2007

August 1 - 31, 2007



Gothic 3 Interview
October 06, 2006   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images(21) | Image Gallery | Comments | Forum Thread
Gothic 3 Interview (con't)


FiringSquad: What are some of the dev team's favorite creatures in the game so far?

Blaine Christine: Well, there are a huge number of creatures in the game, some old and some new, but I think there is little doubt that the Minecrawler is an all-time favorite. This ugly creature is a cross between a preying mantis and a tarantula to my eye. With the new animation system they are using in Gothic 3, its movement is very creepy (as you would expect) and their size is daunting when you first encounter one in the game. Another nasty creature is the Ogre, but I think the main attraction for this ugly foe is their sheer size and the fantastic modeling and texture work that went into its creation. As with the Minecrawler, the first time you encounter one of these guys, you will definitely think twice about attacking him.

Gothic 3 Interview [  @ 1591 x 1071 ] > View Full-Size in another window.


Gothic 3 Interview [  @ 1268 x 895 ] > View Full-Size in another window.


Gothic 3 Interview [  @ 1920 x 1200 ] > View Full-Size in another window.



FiringSquad: What other unique features will Gothic 3 have?

Blaine Christine: There are a number of unique features in the game. From the immense, hand-crafted world to the fantastic, beautiful graphics engine to the seamless world with no loading screens, Gothic 3 will stand head and shoulders above the rest of the single-player RPG crowd. I think one of my favorite features has to be the use of real-world physics with the bow and arrow. In order to shoot an arrow at an enemy, you must take their distance from you into account. If an enemy is farther away, you must aim above their head since there will be a natural arc to the arrow’s flight path. This makes the archery component require skill and strategy to use instead of a simple point and shoot FPS interface. The newly revamped combat system is also incredibly fun to use. The melee combat against orc and human enemies is very fun and feels strategic because of the blocking and multiple types of attacks based on mouse input.



FiringSquad: There will be no loading screens in the game. How hard was it to get such a feature in Gothic 3?

Blaine Christine: The seamless gameplay world is always a challenge to implement, but can be done as long as it is planned for in advance. This is a feature that definitely requires the developer to think and plan ahead; it is not something that can be added on at the last minute. Happily, this was a key component that was important to Piranha Bytes from the start of development, so the end result is a great gameplay experience for the player where their suspension of disbelief is not interrupted by loading screens. Unless, of course, you die and need to reload. J

Gothic 3 Interview [  @ 1920 x 1200 ] > View Full-Size in another window.


Gothic 3 Interview [  @ 1920 x 1200 ] > View Full-Size in another window.


Gothic 3 Interview [  @ 1920 x 1200 ] > View Full-Size in another window.



FiringSquad: What other graphical features will the game have?

Blaine Christine: Let me preface this by explaining I had help from the devs with the technical aspects of this question. I’m not nearly as smart as I’m about to sound. Gothic 3 supports Pixel Shader 3.0 including real-time lighting and shadows, full day/night cycles, parallax and bump mapping and (if you’re really tech-savvy) the lighting system supports both dynamic and static per-pixel diffuse and specular lights along per-pixel spherical harmonics and ambient lighting with per-vertex ambient occlusion. How’s that for detail? *Snap!*

FiringSquad: Are there any plans for a demo of the game to be released?

Blaine Christine: As you can imagine, it would be incredibly difficult to craft a demo from a seamless world, so there are no plans for a demo at this time.

Gothic 3 Interview [  @ 1920 x 1200 ] > View Full-Size in another window.


Gothic 3 Interview [  @ 1920 x 1200 ] > View Full-Size in another window.


Gothic 3 Interview [  @ 1280 x 800 ] > View Full-Size in another window.



FiringSquad: What is the current status of the US version of the game's progress and when will it be released?

Blaine Christine: The US version is in the final stages of balancing and polishing. You can expect it on store shelves before Christmas!

FiringSquad: Finally is there anything else you wish to say about Gothic 3?

Blaine Christine: Simply put, if you are an RPG fan you owe it to yourself to try out the Gothic series. If you haven’t played a Gothic game before, now is the time to try it out. The open-ended nature of the gameplay will certainly be a refreshing change from any other RPG game you’ve tried and the visuals will truly astound you. Thank me later!

Back! Page 1    
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Programming At It's Finest (0)
by phatphrog (8) Talk with this user on their Shout Box (My other blogs) Posted 4 months ago
  Latest Content
Soul Calibur IV Review
Soul Calibur IV Review
Are the additions of Darth Vader and Yoda enough to carry the Soul Calibur series? Yes and no. Brett finds the fighting enjoyable, but Namco Bandai's isn't perfect. Read the pros and cons in today's review!
Aug 26, 2008   [ View Similar Articles | View Comments ]
FiringSquad Rumor Patrol: Apple, NVIDIA
FiringSquad Rumor Patrol: Apple, NVIDIA
FiringSquad's top secret division looks at technology rumors floating around the 'net. In this round: NVIDIA and Apple!
Aug 23, 2008   [ View Similar Articles | View Comments ]
Palit GeForce 9800 GT Sonic Review
Palit GeForce 9800 GT Sonic Review
Rather than rely on NVIDIA's reference board design for the 9800 GT, Palit has incorporated a number of improvements into their 9800 GT Sonic, including a 3-phase board design, dual-slot cooling, and OC'ed clock speeds. How does the 9800 GT card perform in comparison to the popular GeForce 8800 GT and a host of other GPUs? Find out in this article!
Aug 22, 2008   [ View Similar Articles | View Comments ]
Budget Gaming PC Roundup
Budget Gaming PC Roundup
In this article, Jakes takes a look at three different $1,000 gaming PCs from CyberPower, iBuyPower, and MainGear PC. Each company took a different approach to tackling the $1,000 budget, and one company really stood out with their extraordinary build quality. See how the various PCs fared in our Budget Gaming PC Roundup!
Aug 18, 2008   [ View Similar Articles | View Comments ]
PhysX Performance Update: GPU vs. PPU vs. CPU
PhysX Performance Update: GPU vs. PPU vs. CPU
After posting our PhysX story last week, many of you wrote in asking for PPU benchmarks, so today we've delivered! Armed with our original BFG PhysX card, we booted up an X48 Core 2 QX9650 testbed and re-ran the benchmarks. See how the PPU fared against the CPU and GPU in this quick article!
Aug 14, 2008   [ View Similar Articles | View Comments ]
ATI Radeon HD 4870 X2 Performance Preview
ATI Radeon HD 4870 X2 Performance Preview
With 1600 shaders, 2.0GB of GDDR5 memory, and 2.4 TeraFLOPS of graphics horsepower, the Radeon HD 4870 X2 is one impressive performer. See how the card stacks up running 8xAA against SLI GeForce GTX 280 and 260 in single card and 4-Way CrossFire. We've also thrown in 24xAA benchmarks as well. Is 2GB of memory really necessary? All the answers lie inside!
Aug 10, 2008   [ View Similar Articles | View Comments ]
PhysX Performance with GeForce
PhysX Performance with GeForce
Later this month NVIDIA will open up GeForce-based PhysX processing to their entire range of GeForce 8/9 and GTX 200 GPUs. In this article we take a look at their performance (as well as ATI's Radeon HD 4000 series), in four different PhysX applications. What kind of performance can you expect? Find out inside!
Aug 6, 2008   [ View Similar Articles | View Comments ]
MSI R4850 512M Review
MSI R4850 512M Review
Looking for a Radeon 4850 card that runs significantly cooler than ATI's stock Radeon 4850 reference design? If so, you'll want to check out MSI's R4850 512M. The card features a dual-slot cooler with quad copper heatpipes. See how the card compares to the regular Radeon 450 in today's review!
Aug 4, 2008   [ View Similar Articles | View Comments ]
Alone in the Dark Review
Alone in the Dark Review
With its episodic plot, does Eden Games survival horror game live up to its predecessors?
Jul 31, 2008   [ View Similar Articles | View Comments ]
NVIDIA GeForce 9500 GT Performance Preview
NVIDIA GeForce 9500 GT Performance Preview
Based on NVIDIA's G96 GPU, the GeForce 9500 GT is taking the mainstream graphics market by storm starting today. Join us as we examine its performance at stock and OC'ed speeds against six GPUs ranging from the 8500 GT and Radeon 3650, up to the latest GeForce 9600 GT. Does NVIDIA have a winner on their hands? Only one way to find out -- read the article!
Jul 29, 2008   [ View Similar Articles | View Comments ]



Sponsored Links
:
[GO]
:
[GO]


 Hottest Topics
Should Nintendo rush a new Wii to market? (30)
PC Games Industry Going All RIAA on Pirates (22)
FiringSquad Rumor Patrol: Apple, NVIDIA (17)
Microsoft Hardware unit: 'Say Goodbye To Laser' (16)
NVIDIA cooking up tweaked GeForce GTX 260 with 200+ shaders? (14)
Today's News >>
Today's Siteseeing >>


 Table of Contents


Check Out These Related Articles >>
NVIDIA AGEIA PhysX Acquisition Interview
NVIDIA AGEIA PhysX Acquisition Interview
Warhammer: Mark of Chaos Interview
Warhammer: Mark of Chaos Interview
Torque X Interview
Torque X Interview
Marvel: Ultimate Alliance Interview
Marvel: Ultimate Alliance Interview
Sins of a Solar Empire Interview
Sins of a Solar Empire Interview
TimeShift Interview
TimeShift Interview
CellFactor: Revolution Interview
CellFactor: Revolution Interview
Home Loans  Credit Cards  Card Flash Games  Mortgages  Homeowner Loans
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved