The Graphics
Like every Gran Turismo before it, Gran Turismo 5 raises the bar for visual realism. While the Xbox 360 has had games with better quality than the PS3 up until recently, there is no doubt in my mind that the cars in GT5:P are the most realistic cars of any game. Yes there’s aliasing, and no, the environments may not have all of the wonderful eye candy that other games may have, but the quality of the lighting and pearlescence of each car.
![Gran Turismo 5 Prologue Review [ 1080p provides exceptional detail @ 1920 x 1080 ] > View Full-Size in another window.](images/21-s.jpg) 1080p provides exceptional detail
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![Gran Turismo 5 Prologue Review [ I wish the sky was always this beautiful @ 1920 x 1080 ] > View Full-Size in another window.](images/22-s.jpg) I wish the sky was always this beautiful
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Interiors are now fully modeled, although the GT-R seems to be the only car where the accessory gauges are also active. Unfortunately, the text resolutions of the interior seem disproportionately low. While the exterior shots can be mistaken for reality (especially when the image is downsized, removing any aliasing), the same cannot be said about the interior.
![Gran Turismo 5 Prologue Review [ GT-TV is a new feature of GT5 @ 1920 x 1080 ] > View Full-Size in another window.](images/23-s.jpg) GT-TV is a new feature of GT5
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