Test Equipment
PlayStation 2 Equipment
As mentioned in the introduction, we used an import copy of Gran Turismo 3 on an import Japanese PS2. The US version will be largely identical. In addition to the English translation, the US version of Gran Turismo 3: A-Spec will have new licensed music specific for North America (GT2 had some tracks from the Cardigans), and one new "secret" car. The identity of the secret car for the North American edition has not been revealed, but we think it'll be a
2002 Honda Integra Type-R --the Japanese-market version of the upcoming
Acura RSX.
![Gran Turismo 3 Review [ One DVD-ROM of fun @ 774 x 768 ] > View Full-Size in another window.](images/003-s.jpg) One DVD-ROM of fun
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![Gran Turismo 3 Review [ Nice packaging @ 216 x 766 ] > View Full-Size in another window.](images/006-s.jpg) Nice packaging
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The Japanese edition of Gran Turismo3 includes a 179-page reference manual. The first 25 pages discuss driving techniques and different race mods (i.e. exhaust, clutch, etc.) and the rest of the book provides technical data for the cars in the game. Since this was a surprise bonus when the game came out in Japan, it's not certain if the manual will be included in the US edition.
![Gran Turismo 3 Review [ Everything you need to know @ 546 x 769 ] > View Full-Size in another window.](images/005-s.jpg) Everything you need to know
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![Gran Turismo 3 Review [ Even the manual is stylish @ 447 x 702 ] > View Full-Size in another window.](images/004-s.jpg) Even the manual is stylish
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We had difficulty obtaining the authentic Logitech/Sony GT Force force-feedback steering wheel so we substituted the USB Logitech Wingman Formula Force GP. Since GT3 does not support other USB force feedback wheels such as Microsoft's or ACT-Labs's we are comfortable treating the GT Force as only a cosmetic variant of the Formula Force GP. Accounts from owners of both wheels agree with this claim, but Logitech officially chose not to comment.
A quick note on Screenshots
On the PC, it's possible to grab the digital data directly from the framebuffer, but with console games, it can be tough to provide an accurate representation of live image quality using screenshots. Consoles first convert the image into an analog interlaced signal and the capture card must re-digitize the signal. This is akin to making a copy of a copy of a VHS tape. The image quality on a real TV will be slightly better than our screenshots and videos.
![Gran Turismo 3 Review [ Check out the lighting! @ 640 x 480 ] > View Full-Size in another window.](images/063-s.jpg) Check out the lighting!
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![Gran Turismo 3 Review [ No, this is not pre-rendered @ 640 x 480 ] > View Full-Size in another window.](images/064-s.jpg) No, this is not pre-rendered
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![Gran Turismo 3 Review [ Maybe with an ugly color,<BR> no one will want to steal it @ 640 x 480 ] > View Full-Size in another window.](images/065-s.jpg) Maybe with an ugly color, no one will want to steal it
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![Gran Turismo 3 Review [ Polygons in the environment @ 640 x 480 ] > View Full-Size in another window.](images/066-s.jpg) Polygons in the environment
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