Third Person Perspective
Since every third person POV game revolves around how the camera behaves, it is usually the most important, underlying feature that the developer has to contend with. Interestingly enough, while that may seem like an obvious point, most third-person games to date have had horrid camera control, making their games often frustrating to play, and multiplayer an impossibility. Not in Heretic II, though. Its camera control is simply brilliant - it moves, shifts, rises, and zooms when it was supposed to, leaving you completely immersed in the game. Its camera control varies from other 3D shooters, such as Tomb Raider, in that it is tied to mouse look and thus adjusts to the direction Corvus is facing. There was rarely a moment where I felt constricted by the camera angle. Everywhere I walked the camera followed without it lagging behind. In fact, there were times where I completely forgot I was in third-person mode. This is one slick camera control system.
But the fun doesn't stop there. Using the spectacular camera system to keep all of your attention focused on Corvus, Ravensoft created some incredibly realistic animations and textures to boot - the resulting effect is nothing short of spectacular.
Mean lookin' bird
Corvus' moves are sure to make him smooth with the ladies. Of course, he can do the standard-fare walking, running, jumping, crawling, ducking, attacking, dodging, and climbing. He is also quite the gymnast and can perform a unique variety of simple yet impressive to see acrobatics. He can do back flips, somersaults, side flips, pole-vaults, and rolls with incredible ease. Corvus is such a versatile athlete that he even boasts a full repertoire of swimming strokes, including freestyle, breaststroke, backstroke, and even sidestroke! What I was impressed with wasn't the fact that Corvus could do all of these things, but that Ravensoft took the time and effort to implement them.