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Metal Fatigue Preview
July 04, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images(31) | Image Gallery | Comments | Forum Thread
Big Ass Robots

What are combots?

The core of every army in Metal Fatigue are the two story tall "Com-bots" Don't dismiss this game as a Mechcommander clone though - combots in Metal Fatigue are unique in that they are totally modular. Each arm can carry a weapon or a shield, and each combot also has unique legs and a special item as well. Weapons range from short range melee weapons like a giant axe, or laser sword (light saber), to ranged weapons like sniper guns and missile launchers. To make a combot, you simply select two arm pieces, a leg type (fast, power, etc), and a special item like a jet pack or cloaking device. Your factories then synthesize your custom combots; with the number of different weapons and item types there are hundreds of possibilities.

Metal Fatigue Preview [ Subterranean Rimtech base w/elevator @ 640 x 480 ] > View Full-Size in another window.
Subterranean Rimtech base w/elevator

Metal Fatigue Preview [ King of the hill @ 640 x 480 ] > View Full-Size in another window.
King of the hill

Cannibalizing parts

What's cool about the combots' modularity is that in battle, limbs will fall off of you and your enemies. If you win a battle, you can have a combot of yours detach one of his arms and exchange it for one lying on the field. Alternatively, you can call in one of your hover trucks and have the robot pieces taken back to your research facilities. You'll want to do this to assimilate enemy technologies that you don't have yet. Obviously this kind of modularity opens up new doors regarding strategy.

Metal Fatigue Preview [ Bring it on! @ 640 x 480 ] > View Full-Size in another window.
Bring it on!

Metal Fatigue Preview [ Double Axe action @ 640 x 480 ] > View Full-Size in another window.
Double Axe action

Punch or shoot?

Since combots can carry both melee and ranged weapons, this begs the question - how do your combots decide whether to attack aggressively and run in close, or run away and shoot from afar? The answer lies in the AI. You can set the combot's AI mode to decide for itself which is best, or you can set it to always use the ranged weapon or always run up and use its close in weapons. These settings are located in the right hand side and are accessible through hotkeys as well.

Metal Fatigue Preview [ Air support @ 640 x 480 ] > View Full-Size in another window.
Air support

Metal Fatigue Preview [ Aerial platform assault @ 640 x 480 ] > View Full-Size in another window.
Aerial platform assault

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 Random Fact
Another strategy game where you can take advantage of modular units is Alpha Centauri, but that's turn based strategy game, not real time.

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