Introduction
Developer: Mirage
Mortyr official page: http://www.mortyr.com.pl
Expected Release: Released in Poland. N. American publisher still sought
Beating Down Nazis
Any game reviewer worth his salt remembers, has seen or has at least heard of Wolftenstein 3D. This is
the game that made id software what it is today (I think their unofficial policy is to deny all pre-Wolf3D
releases... such as the glorious Keen games :) Wolfenstein 3D has done so much for the game and
computer industry, I think I'll take the time to elaborate.
![Mortyr Preview [ Combat Knife @ 640 x 480 ] > View Full-Size in another window.](images/1-s.jpg) Combat Knife
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![Mortyr Preview [ Menu @ 640 x 480 ] > View Full-Size in another window.](images/2-s.jpg) Menu
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When Wolf3D came out, computers had subpar graphics and sound, especially when compared to
consoles. Aside from a few gems like Civilization which didn't rely on graphics, anything that computers
could do, consoles could better. While console processors have always been slower and they have had
less memory than PCs, the processors and memory are designed with only one thing in mind, while
computers have to be generalized for all sorts of tasks.
![Mortyr Preview [ Clean swipe @ 640 x 480 ] > View Full-Size in another window.](images/3-s.jpg) Clean swipe
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![Mortyr Preview [ You've got a Luger now @ 640 x 480 ] > View Full-Size in another window.](images/4-s.jpg) You've got a Luger now
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Bring on the revolution
Thus, when Wolfenstein 3D appeared in all its 320x200x256 color glory, sound blaster support and
'speech', the world was stunned. It looked better, played better and sounded better than even *gasp* anything a Sega Genesis could put out. The first person perspective wasn't new at all, but the way in which it was used - now that was true innovation. The fast, addictive Nazi-killing gameplay made the game an instant hit, even though it was shareware.
Before Wolfenstein 3D, shareware was a joke. 99% of software released on shareware never got anywhere, it was never mentioned in the big, mighty paper magazines (with their 2 month old 'news' - where would you be without the net? :) But pity the magazine that failed to keep up with id, 3D Realms and Apogee after that. The greatest hits of the early and mid 90s were shareware. Wolfenstein, Doom, Quake, One Must Fall 2097, Rise of the Triad, Raptor, Duke Nukem 3D, Terminal Velocity. Shareware promoted innovation and creativity - the weapons you'll find in Rise of the Triad are still nowhere to be found today (and they kicked ass!) Descent 3 is eerily similar in gameplay aspects to Terminal Velocity, and despite it being 4 years since Duke first said "It's time to kick ass and chew bubblegum, and I'm all outta gum.", people are still dying for news of Duke Nukem Forever.