FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Project IGI Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Dishonored March 2012 Screenshots [13] (0)

[Entry] Crank That S#!t Up Video Contest (5) by Animehero
Crankin' it up today... and tomorrow! (8) by Slipdisk
[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE
Whoz's Cranking that S#!T (13) by whozthisguy
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
Blow That S#!t Up! (8) by Synchronous Failure
Crank that s#!t up to 11!!! (14) by jarrodthome
The Nvidia "Crank That S#!T Up" Quiz Show, Part 2 (6) by mohawkade
Crank That PhysX UP! (10) by mohawkade
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE

More Blogs >>




Project IGI Review
January 16, 2001   Sarju Guido Shah > [View My Other Articles]
Product Info | User Reviews | Article Images(56) | Image Gallery | Comments | Forum Thread
Intro

Developer: Innerloop
Publisher: Eidos
Project IGI official page: http://www.project-i-g-i.com/index.html#

More Project IGI resources

I still remember seeing this game at E3 last May, with its original name intact - I'm Going In. With all the meetings, stuff to look at, and general mayhem at a convention that large, one thought went through my mind - what compelled Eidos to publish a game with such a moronic name. My mind, being of the sort that isn't eager to subject itself to torture, decided to create a little black bubble of ignorance; and without so much as a second glance, I walked past the booth. Other greater, nay, larger, things had caught my eye - the Eidos booth babes.

Project IGI Review [ Must have FSAA... @ 640 x 480 ] > View Full-Size in another window.
Must have FSAA...

Project IGI Review [ It's me! @ 640 x 480 ] > View Full-Size in another window.
It's me!

A few weeks ago we got this game in its full released form. The new title, Project IGI, reminds me of a cheesy Jackie Chan movie. Clever marketing people I tell you, disguising the original name as an acronym, maybe they took a lesson from KFC. Personally, I would have dumped the name and gone with something else altogether. Aside from the name overhaul, not much else went terribly right.

Project IGI Review [ Die soda boy. @ 640 x 480 ] > View Full-Size in another window.
Die soda boy.

Project IGI Review [ Wasted @ 640 x 480 ] > View Full-Size in another window.
Wasted

Story

In Project IGI, you play the role of former British SAS agent David Jones. Mr. Jones is now a freelance operative who's into some pretty major, as the acronym states, infiltration jobs. The game centers around the capture of an arms dealer named Priboi, who has been selling bombs of the nuclear variety. The story isn't particularly great, nothing that hasn't been done before in any James Bond, or Our Man Flint, flick. It was well put together; each progressive level brings you more information in a sort of follow the clue sort of path. A few little loops creep up; but nothing quite prepares you for the ending, which seems a bit like Doom or possibly even an ending out an old Nintendo game. If they could have spent less time on it, there would have been a text message, roughly a paragraph long. The ending was either a setup for a really bad joke (meaning these guys are living off of 'gubment cheese) or a sequel.

Project IGI Review [ He sure was a messy one. @ 640 x 480 ] > View Full-Size in another window.
He sure was a messy one.

Project IGI Review [ Hack hack hack @ 640 x 480 ] > View Full-Size in another window.
Hack hack hack

Aside from the end, each mission comes with its own briefing session, mingled with your common action-movie oriented conversation. Occasionally, you get new instructions during a mission. Unfortunately, they are given to you as text during a heated firefight; thankfully you can go through logs to find out what was said. Not all of the briefings are like this; most are actually supported with audio and visual data.

As for the game length, it is composed of upwards of around 14 missions; most of the latter ones are quite long. Overall, I'd say the game should last you no longer than 40 hours, that's including any extraneous time you spend screwing around after you've beaten it.

    Me play! Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [Entry] Crank That S#!t Up Video Contest (5)
by Animehero (1) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
SAS stands for Special Air Services. Pretty weak acronym for such an elite force.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved