FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Project IGI Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Crysis 3 April 2012 Debut Screenshots [5] (0)

Crank That S#!t Up!!!! (6) by CamoDaGreat
Crank THIS sH!t up! - 3DforREAL (71) by nGAGE
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
My Crank that S#!t up entry :) (15) by ZEZgames
Crank It Up! (11) by Kilos
My Entry For The Contest. (6) by D4rk Force
2nd Entry for Crank That S#!t Up! (2) by CamoDaGreat
[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE
CRANG That S#!T Up! (15) by ElwinRansom

More Blogs >>




Project IGI Review
January 16, 2001   Sarju Guido Shah > [View My Other Articles]
Product Info | User Reviews | Article Images(56) | Image Gallery | Comments | Forum Thread
Gameplay

Controls

IGI is your standard FPS; as such, controls are pretty much standard - your usual fare of mouse and keyboard action. We had to reassign a few keys here and there, but nothing drastic. The only new attribute we saw was the addition of a ladder-climbing feature. You actually have to use a ladder, like an item, to go up or down it. Once on the ladder, the game shifts to a third person view, allowing you to see around your character. This helps in making sure that no baddie sneaks up on you while you're clambering up, as some of these ladders take quite some time to scale. Just in case something does happen, you can quickly slide down the ladder and open fire on your assailants. For obvious reasons, shooting while on the ladder is something the developers didn't want you to do.

Project IGI Review [ Gonna be doin a lot of climbing @ 640 x 480 ] > View Full-Size in another window.
Gonna be doin a lot of climbing

Project IGI Review [ Snipesored @ 640 x 480 ] > View Full-Size in another window.
Snipesored

Play

It's time to get to the meat of the game - how it plays. Starting with the first level, you get a taste of what you're in for the rest of the game, or at least the style in which I played. IGI tried to go the NOLF path, making you sneak about, dodging cameras, avoiding security, and turning off alarms. Somewhere along the way, someone fell asleep on the dev computers. In IGI, you can shoot out security cameras; kill guards in front of each other unnoticed, pretty much do as you will across the levels. Oddly enough, even with the game being as easy it seems, you tend to die quite often, bringing up hosts of other problems.

Project IGI Review [ Tag. @ 640 x 480 ] > View Full-Size in another window.
Tag.

Project IGI Review [ He thinks he's safe @ 640 x 480 ] > View Full-Size in another window.
He thinks he's safe

If you are looking for a NOLF follow up, you will be sorely mistaken with this purchase. NOLF outclasses this game in every possibly way when it comes to stealthy movement, sneaky tactics, and general underhandedness. Firing one extra bullet in NOLF meant your doom. In Project IGI, you can empty an entire clip from an unsilenced AK47 into a base. Consequences? Nil.

Project IGI Review [ I beg to differ. @ 640 x 480 ] > View Full-Size in another window.
I beg to differ.

Project IGI Review [ Map action @ 640 x 480 ] > View Full-Size in another window.
Map action

AI

In describing the AI of Project IGI, a host of adjectives could be used; although, most aren't fit for publication or use in a family-oriented establishment. Settling on one publishable word would be prudent. Stupid - simple, benign, the word is thoroughly encompassing in its description. You can run up to enemies or shoot them from afar. Most of they time these lollygaggers do just one thing - stand. If they get hit, they fall over. Occasionally, they might try to run in your direction, but for the most part they "take it like a man" and stand tall, waiting for the final shot to put them out of their witless minds.

Project IGI Review [ What a view @ 640 x 480 ] > View Full-Size in another window.
What a view

Project IGI Review [ Ooops... was that me? @ 640 x 480 ] > View Full-Size in another window.
Ooops... was that me?

A buddy of mine stood in front of the enemy, nose to nose, for a full six seconds before the guard reacted. To be dumber, these guards would have to have no programming whatsoever, their intelligence ranking somewhere between a microwave oven and primordial ooze. With the AI so stupid, charging in and doing your business Rambo-style sometimes made more sense. Although sniping from afar was by far the best option, because of the marked lack of health in the game, that and the overwhelming fear that you would have to play that god-forsaken level over again.

Back! Page 1     Come again? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» ENTRY FOR CONTEST (4)
by Alexander470 (2) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Review System
P3/600E
256MB of RAM
GF2 GTS
SB Live Value


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved