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Enemy Territory: Quake Wars Review
October 21, 2007   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews(1) | Article Images(27) | Image Gallery | Comments | Forum Thread
Ballistics Report

Pros

Graphics
It’s not super-attractive but the levels and individual characters work. There’s a certain style to the units, though clearly not as full of character as what TF2 offers.

Gameplay
Diverse, varied, generally balanced. This is definitely a diamond in the rough – a huge diamond. It just needs polishing.

Asymmetrical balance
There’s a definite sense of challenge in learning the various vehicles, understanding their weaknesses and strengths, and how to overcome them. The much-maligned APC can force the enemy from the skies and away from your tanks, the Cyclops can control and open field if properly supported, and so on.

Maps and Campaigns
The maps are generally balanced though there are a few exceptions at least in my personal experience where the offense can get hopelessly bogged down. However, in general they are varied and exciting, with enough space to act but not so much as to slow down the action. Combining them into campaigns with an experience and rewards system is all the better.

Bots
The bots are pretty good and a general surprise, they outperform the Battlefield bots handily though it’s debatable whether they’re as good as the UT variant.

Enemy Territory: Quake Wars Review [  @ 1600 x 1200 ] > View Full-Size in another window.


Enemy Territory: Quake Wars Review [  @ 1600 x 1200 ] > View Full-Size in another window.


Enemy Territory: Quake Wars Review [  @ 1600 x 1200 ] > View Full-Size in another window.



Cons

World’s second-worst server browser
It’s slow and inefficient.

Performance
It’s not a 30fps cap in multiplayer that we thought it was initially, but there’s something downright strange about the way the game play, it doesn’t feel like it’s at 60fps even though Fraps confirms it is for us.

Lack of voice comms
Supposedly being remedied in an upcoming patch. Also inexcusable is the ability of people to spam pre-built voice commands over, and over, and over. Yes, I get it, you’re happy your team won, I don’t want to hear the taunts 15 times in a row.

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