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Before we begin this review, I've got a major confession to make: I don't like roller coasters. I'm one of those people who gets nauseated very easily so you probably won't see me at the front of any wild, triple loop, double corkscrew, 80 mile per hour, suspended roller coaster rides. Believe me, I've tried, but I just can't shake my natural low tolerance for nausea. I can handle a trip to kiddie parks like Disneyland but going the teenybopper parks like Six Flags [insert your local vomit park here] is just a waste of money for me. Yeah yeah, so the word is out, CalBear is a wuss. Now that's out of the way, so did this bias affect my feelings at all toward Roller Coaster Tycoon? Well not in a negative way at least. I found Roller Coaster Tycoon to be a fun filled, colorful, cute diversion that anyone can enjoy.
That's quite a coaster
Where have we seen this before?
Some of you gamers out there may remember Bullfrog's Theme Park, which was in much the same vein as Roller Coaster Tycoon. The objective was to build, design, and manage an amusement park, and make a profit at it as well. Now remember all the little annoyances with Theme Park, and all the little things you wish you could have tweaked? Take all those things, improve the graphics, add in even more little details and tweaks, and you have Roller Coaster Tycoon. You're in charge of everything from setting ticket prices, designing new rides, pricing for concession stands, putting in bathrooms/trees/plants, hiring staff, and much much more!
Hey, I'm colorblind ok?