FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Role Playing : Titan Quest First Impressions
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Marvel: Ultimate Alliance Preview Screenshots [11] (4)


World in Conflict (PC) Review (6) by Kessandra
Writing a Game Review (9) by Kessandra
My Biostar OC Contest Entry (0) by OneShotMemtok
Biostar Contest ~ Gotcha (0) by gotcha_r
Foxhound Result Biostar contest :) (0) by foxhound77620
A Truely "Epic" Game: Unreal Tournament 3 Review (4) by Discobiscuits
Know Your Roots: Unreal Tournament Review [Preliminary #2] (7) by Discobiscuits
Beyond Good and Evil (prelim 2) (5) by exe3
Clive Barker's Jericho Review (Round 2) (6) by jacobvandy
Team Fortress 2 (PC) Review (2) by imoish

More Blogs >>




Titan Quest First Impressions
July 04, 2006   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(37) | Image Gallery | Comments | Forum Thread
Overview

Perhaps I should call myself Jakub the Merciful. I have in front of me one of the most anticipated games of the summer, Titan Quest, a masterful tribute to the Diablo series in all ways but one: quality control. Today I was going to have the review ready, but given that a patch is anticipated this week, we'll hold off and give a first impressions. Then again, it's rather difficult to review a game when a dozen hours of work gets you the equivalent of three hours progress.

There are several bugs, or perhaps one bug with multiple symptoms. Some users report CTDs, others stutters, but our system seemed to show something in-between. At intervals ranging from several minutes to as little as 15 seconds, the game freezes for about five to ten seconds at a time. Audio sometimes works, sometimes it cuts out during the pause. Sometimes action continues, other times not. Then things resume play normally. Lowering resolution and turning details down helped reduce the frequency of the issue, and installing new video drivers for our GeForce 6800 Ultra provided some relief, but now the bug seems to be back in force. Oddly enough, performance was excellent even at the highest settings, other than the freezing.

Titan Quest First Impressions [  @ 1024 x 768 ] > View Full-Size in another window.


Titan Quest First Impressions [  @ 1024 x 768 ] > View Full-Size in another window.


Titan Quest First Impressions [  @ 1024 x 768 ] > View Full-Size in another window.



Regardless, on to the game!

Make no bones about it - Titan Quest is as close to Diablo as you can get without infringing on Blizzard IP rights, and that ain't bad. Iron Lore has captured the essence of the kill-loot-level gameplay almost perfectly, they've taken chances where they need to - for example, maps are not randomly generated but hand-crafted and exquisitely detailed. This has its advantages and disadvantages, but we're giving Iron Lore a pass on it without criticism or praise for now.

The developers have done some neat things with the character system as well. Rather than choosing a class, you choose a mastery. This opens up a skill and mastery tree, where you can spend skillpoints on increasing the mastery (which gives the character bonuses to his key attributes and unlocks new skills every few levels), or on the skills themselves. At level 8, another mastery is chosen to flesh out your character. Overall the 8 different masteries produce 36 combinations. Players can focus on melee, magic, ranged - or hybrid combat. Much of the game's presumed replay value would be from trying out new class combinations.

Titan Quest First Impressions [  @ 1024 x 768 ] > View Full-Size in another window.


Titan Quest First Impressions [  @ 1024 x 768 ] > View Full-Size in another window.


Titan Quest First Impressions [  @ 1024 x 768 ] > View Full-Size in another window.



The graphics are spectacular, with a particularly impressive animation system. The ragdoll physics give a real kick especially if a satyr is launched high off his feet by a critical hit, or a skeleton is violently shattered by a particularly crushing blow. The game has a day and night cycle, which, other than by limiting visibility somewhat, has no other functional effects - but it looks cool. NPCs will still be where you last left them, but otherwise the visual effect was pretty cool and refreshing. However, it seems to tie into some performance problems for users, as do the underground areas.

Overall, bugs aside, our first impressions of Titan Quest were quite positive. Despite clearly drawing on the Diablo franchise for gameplay cues, it was fun - when we could bring ourselves to play it. We'll get a full review up soon - sooner if the patch arrives early.


    Gallery Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Know Your Roots: Unreal Tournament Review [Preliminary #2] (7)
by Discobiscuits (62) Talk with this user on their Shout Box (My other blogs) Posted 12 months ago

Sponsored Links
:
[GO]


 Latest Headlines
Biostar $2500 Overclocking Champion Announced (3)
Wrath of Lich King breaks sales records (4)
GeForce GTX 260-based GX2 card coming Jan 9th? (2)
PhysX-accelerated Mirror's Edge coming in Jan (6)
NVIDIA posts WHQL-certified Big Bang II driver (5)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved