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WarCraft III Undead Overview
February 19, 2002   Jakub Wojnarowicz > [View My Other Articles]
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More Heroes

Dread Lord

The Dread Lord is not as melee-oriented as the Death Knight, but has more spells – four total. The spells don’t have the raw, outright power of the Death Knight, but serve a support role and can be far more devastating. For example, while the Death Knight’s ultimate power is to temporarily bring back to life 6 fallen units, the Dread Lord’s Dark Summoning ultimate can teleport in 12 friendly units from any part of the map to surround him. He also does this at far less mana cost (100 mana vs. the Death Knight’s 300) and the spell has a quicker cool-down time before it can be cast again.

WarCraft III Undead Overview [ Dread Lord hero @ 800 x 600 ] > View Full-Size in another window.
Dread Lord hero

WarCraft III Undead Overview [ Dark Summoning spell @ 800 x 600 ] > View Full-Size in another window.
Dark Summoning spell


Carrion Swarm is the Dread Lord’s only spell attack, unleashing a horde of carrion bats against a small group of enemies. His second ability is Vampiric Aura – the only aura that Undead have access to, but it’s a doozy. The aura converts a percentage of the damage (again, depending on spell level) that a unit inflicts into healing for the attacker. So if the aura takes 20% of the damage from a 10hp attack, the unit will heal 2hp while taking 10 off the enemy. The Dread Lord’s final ability is the Sleep spell, which puts the targeted unit asleep for a certain number of seconds. Fortunately for the victim unit, the sleep can be dispelled or interrupted by an attack.

WarCraft III Undead Overview [ Carrion Swarm spell @ 800 x 600 ] > View Full-Size in another window.
Carrion Swarm spell

WarCraft III Undead Overview [ Sleep spell @ 800 x 600 ] > View Full-Size in another window.
Sleep spell


Lich

The Lich is the most physically inept Undead hero, but fortunately he has a ranged attack and superior magical powers to make up for his physical weakness. Out of all the heroes, he is the most prone to dying, but also most capable of inflicting damage. The Lich’s ultimate power is Death and Decay, an utterly abusive spell which will rend asunder any units or buildings in its area of effect. Fortunately, its high mana cost, extremely high cool-down time and the need for the Lich to stand still while it is being cast balance it out.

WarCraft III Undead Overview [ Lich hero @ 800 x 600 ] > View Full-Size in another window.
Lich hero

WarCraft III Undead Overview [ Death and Decay spell @ 800 x 600 ] > View Full-Size in another window.
Death and Decay spell


Like the Dread Lord, the Lich also has three basic abilities. The first and most useful seems to be Frost Nova, a spell that does cold damage and freezes enemy units in a small radius around the Lich. This forces the Lich to engage in close combat, not exactly his forte. The second ability and a close tie in usefulness (and very likely more useful with certain unit combinations) is Frost Armor which surrounds the target unit in a shield which adds a significant amount of armor, inflicts damage on attackers and also freezes those attackers. The final ability is Dark Ritual, which slays a friendly unit and converts a percentage of its hitpoints into mana for the Lich.

WarCraft III Undead Overview [ Frost Nova spell @ 800 x 600 ] > View Full-Size in another window.
Frost Nova spell

WarCraft III Undead Overview [ Frost Armor spell @ 800 x 600 ] > View Full-Size in another window.
Frost Armor spell

WarCraft III Undead Overview [ Dark Ritual spell @ 800 x 600 ] > View Full-Size in another window.
Dark Ritual spell




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