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War Front: Turning Point Interview
August 02, 2006   John JCal Callaham > [View My Other Articles]
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War Front: Turning Point Interview (con't)

FiringSquad: What are the playable sides like?

Elmar Gruenenberg: In single player you can play the US and Germans, as each has their own campaign. In multiplayer you are able to play also the Russians. Every faction has a unique tech-tree, units and special quirks.



FiringSquad: What will the single player campaigns and missions like for War Front?

Elmar Gruenenberg: We have beautiful levels like Moscow, London and Berlin. There will also be some secret missions you will unlock as you play. We have a single player Internet ladder ranking system, so you have a reason to also the single player campaign again and again. The cutscenes are connected to the goals of missions; in-game dialogs boost the entertainment value. We have a wide range of mission types like commando missions and base building. We also have some civilians running around, trees moving in the breeze, plenty of detailed objects and some flora and fauna – all of which makes the levels feel alive. So I am sure everyone will find something to love in the game.

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War Front: Turning Point Interview [  @ 1596 x 1170 ] > View Full-Size in another window.



FiringSquad: What are some of your favorite units to use in the game?

Elmar Gruenenberg: That’s a hard question since we have plenty of cool units, but I like the Russian ice-spitter-tank the most. It uses a liquid nitrogen cannon which freezes buildings and units. While they are frozen, it's very easy (even with weak troops) to destroy even powerful units quickly. Another unit I like is the shield generator from the US side. It projects a Star Wars-like force field around itself and nearby units. And of course I like the super-zeppelin which is like a huge battleship in the skies – you better run when it is closing in. Last but not least I really like using the super weapons like the Nuke, Earthquake bomb and the Frostbomb. There are plenty more - just check out our multiplayer demo we will be releasing in August.



FiringSquad: What multiplayer options are there in the game?

Elmar Gruenenberg: Besides the standard "destroy the last enemy" base building mode, we have an option to add in "crazy crates" where you can find bonuses like new units, money or even an artillery officer. Other options allow you to set a limit on the size of armies, switch off the super weapons, switch off the ability to rush and many more.

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War Front: Turning Point Interview [  @ 1596 x 1170 ] > View Full-Size in another window.


War Front: Turning Point Interview [  @ 1596 x 1170 ] > View Full-Size in another window.



FiringSquad: What other unique gameplay elements are there in War Front?

Elmar Gruenenberg: Every faction has a bridge builder unit which allows some sneaky backdoor tactics over rivers which normally can't be crossed. Another feature is the terrain deformation, so big bombs make craters where enemy units are slowed down We have a dynamic day and night cycle, along with features like releasing flares, which help your troops gain line of sight bonuses at night. I think the coolest gameplay feature is the first-person bunker mode where you can sit in an anti-aircraft or anti-armor bunker, and are in control of it like in a first person shooter. This is not only fun but has an actual impact on the gameplay - if you take direct control of the bunker, you first will gain a slight balancing bonus since you're not going to be able to control your troops while in the bunker. The bunker's guns also do extra damage while you're in control of the bunker. Also, if your enemy destroys the bunker you are sitting in, he gains a bonus which can really be a pain.. So we have some innovations on top of the classical RTS gameplay - without trying to reinvent the wheel.


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