Overview
Looking back
WarCraft III was one of the strangest games upon release. The campaign was abysmal, a disappointment of an unheard of scale, but the multiplayer seemed to be shaping up fine. That is, of course, until people discovered that all you need to build are spellcasters. For the next year, Blizzard’s cracked diamond was lying somewhere on the ground, behind the bed, near the giant pile of dustballs. The arrival of The Frozen Throne necessitated the eager dusting off of this failed classic. After all, Brood War did wonders for StarCraft. Then again, vanilla StarCraft didn’t suck 3 months after launch.
![WarCraft III: The Frozen Throne Review [ KING Arthas @ 800 x 600 ] > View Full-Size in another window.](images/01-s.jpg) KING Arthas
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![WarCraft III: The Frozen Throne Review [ Tug o' War @ 800 x 600 ] > View Full-Size in another window.](images/02-s.jpg) Tug o' War
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![WarCraft III: The Frozen Throne Review [ The Night Elf Horde? @ 800 x 600 ] > View Full-Size in another window.](images/03-s.jpg) The Night Elf Horde?
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In an attempt to defeat casterpalooza, Blizzard introduced ‘magic’ damage, in addition to the standard hero, chaos, normal and piercing attacks. They also reduced the damage casters do by almost half. Unfortunately, some chimp or other decided that magic damage should have the same properties that the old pierce damage had (specifically, a 200% damage bonus against heavy armor). However, we’ll get to that later…
Storyline
Frozen Throne naturally picks up where Reign of Chaos left off. The demon Archimonde and the invasion of the Burning Legion has been defeated and the world is trying to sort itself out, while loose ends are being tied up. After all, what happened to the Lich King? What is Arthas going to do? What about the dreadlords running Lordaeron, and that blind Night Elf demon hunter? All these loose ends become resolved in a tragic epic of a story…
![WarCraft III: The Frozen Throne Review [ Hunt them down @ 800 x 600 ] > View Full-Size in another window.](images/04-s.jpg) Hunt them down
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![WarCraft III: The Frozen Throne Review [ Break through! @ 800 x 600 ] > View Full-Size in another window.](images/05-s.jpg) Break through!
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![WarCraft III: The Frozen Throne Review [ She dies @ 800 x 600 ] > View Full-Size in another window.](images/06-s.jpg) She dies
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A story that starts off in the lamest way. It’s almost assured that Blizzard was half done the Frozen Throne campaign, when reviews of Reign of Chaos came in and everyone lambasted the pathetic singleplayer effort in the original. Right in the middle of the Blood Elf campaign, or halfway through the game, an amazing thing occurs. The game stops sucking. The storyline was already improving since the end of the Night Elf portion, but it finally sheds its last vestiges of suck when the Blood Elves… well, can’t spoil it. Just trust us: cheat through ‘til you get to the Blood Elves and all will be well. From that point on, Blizzard will stop trying to constantly point out how 8 units are an “overwhelming alien invasion force that we cannot hope to defeat”, and other such nonsense.