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ATI Radeon 4830 Performance Preview
October 26, 2008   Brandon Sandman Bell > [View My Other Articles]
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Conclusion


With today’s arrival of the Radeon 4830, ATI’s finally addressing one glaring hole in their GPU lineup: the $100-$130 price point. How did the new card fare in our testing?

It depends on the game tested and amount of AA applied.

In games like Devil May Cry 4, World in Conflict, and Quake Wars, the Radeon 4830 card ran faster than the GeForce 8800/9800 GT by 16%, 12%, and 5% respectively at 1600x1200. The Radeon 4830 also outran the 9800 GT in Crysis, a game which has traditionally performed better with ATI’s Radeon 4800 architecture in comparison to GeForce, with the 4830 running 7% faster than the 9800 GT at 1600x1200.

NVIDIA has gained some ground thanks to their Big Bang II ForceWare 180 driver. The new ForceWare driver delivers tangible performance improvements for GeForce cards under DX10.

The GeForce 8800/9800 GT ran 10% faster than 4830 in Lost Planet at 1600x1200, while Company of Heroes DX10 was 4% faster at the same resolution (since its launch last year Lost Planet has always performed better with GeForce cards in comparison to Radeon).

The 8800 GT also outperformed the Radeon 4830 in Call of Duty 4.

We witnessed contrasting results with our newest DX10 titles, STALKER and Far Cry 2. With the exception of 1280x1024, the 9800 GT and Radeon 4830 were dead even in STALKER. The GeForce 9800 GT ran slightly faster than the 4830 in Far Cry 2 under 2xAA at 1600x1200 with the 8800 GT running 7% faster than the 4830. Interestingly enough however the Radeon 4830 managed to pull even with the GeForce 8800 GT under the more demanding 4xAA in Far Cry 2, and actually pulled ahead of the 8800 GT by 1920x1200.

Where the Radeon 4830 really shines in comparison to the 8800/9800 GT is under 8xAA. In fact the 4830 managed to outperform NVIDIA’s more powerful GeForce 9800 GTX in multiple titles we tested with under 8xAA. ATI’s Radeon 4800 cards clearly scale significantly better than competing GeForce cards at higher AA settings.

In all honesty though, we can’t help but get the feeling that the Radeon 4830 would have been a killer product had this card been launched in August or September. The card delivers an excellent price/performance ratio, generally running around 15% slower than ATI’s Radeon 4850 while selling for just $129 (cards on Newegg are actually priced as low as $109.99 after mail-in rebate). Unfortunately for ATI however the 4830’s performance story is muted somewhat thanks to the performance improvements NVIDIA has managed to bake into their ForceWare 180.42 driver.

As a result, the GeForce 8800/9800 GT, which generally sells for $100-$130 delivers very competitive performance at a price that’s comparable to the 4830; the two cards trade wins depending on the game tested. If ATI would’ve launched this GPU a month or so ago, NVIDIA wouldn’t have fared as well as they did today because the 9800 GT would be relying on an older, slower driver.

ATI’s got driver improvements in the works for their own GPUs. Catalyst 8.10 for instance delivered nice gains for Radeon 4800 card owners and it’s likely that the company has room for improvement in new games like STALKER and Far Cry 2. The Far Cry 2 hotfix driver is only the beginning for ATI.

Even if ATI doesn’t improve their performance in Far Cry 2, the Radeon 4830 is still an excellent overall performer, besting GeForce 9800 GT in Crysis and drawing even in STALKER: Clear Sky. Its superior 8xAA performance is icing on the cake, putting it over the top if you crave the crispest visuals. NVIDIA still doesn’t have an answer to this particular problem, even with their latest Big Bang II beta driver. This is ATI’s chief advantage over NVIDIA this generation.




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