Like NVIDIA, ATI provides a new anti-aliasing mode that’s designed to improve the anti-aliasing image quality of thin-lined objects such as chain-link fences and jungle foliage. Dubbed “adaptive anti-aliasing”, ATI uses the same trick NVIDIA does, by combining the image quality of supersampling with the speed of multisampling. We’ve provided a few screenshots taken from Half-Life 2 illustrating the image quality improvement adaptive anti-aliasing brings:
ATI 4xMSAA
ATI 4xMSAA second angle
ATI 4xMSAA w/ adaptive AA
ATI 4xMSAA w/ adaptive AA second angle
You can probably see the difference just scrolling through the screenshots, but we’ve included a crop to really highlight the difference adaptive AA brings:
RADEON X1800 XT 4xMSAA
RADEON X1800 XT 4xMSAA w/Adaptive AA
And now lets see how ATI’s adaptive anti-aliasing compares to NVIDIA’s transparency AA:
GeForce 7800 GTX w/Transparency Supersampling AA
GeForce 7800 GTX w/Transparency AA Supersampling second angle
GeForce 7800 GTX with 4xTransparency AA Supersampling
RADEON X1800 XT 4xMSAA w/Adaptive AA
Both cards do a really good job of smoothing out the jaggies, although the edges on the RADEON X1800 XT appear a bit softer. The bar that runs across the tree has less jaggies on the GeForce board however.