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3D Performance with Counter-Strike: Source Part 1 High-End Cards
October 12, 2004   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(21) | Image Gallery | Comments | Forum Thread
Introduction


3D Performance with Counter-Strike: Source Part 1 High-End Cards [ All screenshots in this article are taken from our custom demos on a 6800U with 4xAA/16xAF @ 1024 x 768 ] > View Full-Size in another window.
All screenshots in this article are taken from our custom demos on a 6800U with 4xAA/16xAF

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ Trouble on the cobble rocks @ 1024 x 768 ] > View Full-Size in another window.
Trouble on the cobble rocks

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ In my crosshairs, but already dead @ 1024 x 768 ] > View Full-Size in another window.
In my crosshairs, but already dead


Despite its advanced age, Counter-Strike is still the most predominantly played shooter online. In fact, it isn’t even a close race. Based on Gamespy’s stats as of 11PM CDT at 10.11.2004, you can tally up the next nine shooters and they still won’t equal the number of players currently playing Counter-Strike! In fact, many articles have been written asking if Counter-Strike has actually hurt gaming: with so many people still playing Counter-Strike, some gamers haven’t felt the need to move on to another game, say for instance Call of Duty multiplayer, or upgrade their existing hardware. With the debut of Counter-Strike: Source, that’s all about to change.

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ Going for the headshot @ 1024 x 768 ] > View Full-Size in another window.
Going for the headshot

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ Valve added extra detail in this aztec screenshot @ 1024 x 768 ] > View Full-Size in another window.
Valve added extra detail in this aztec screenshot

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ Water in aztec looks good @ 1024 x 768 ] > View Full-Size in another window.
Water in aztec looks good


The premise is simple, take Gooseman’s brilliant creation in Counter-Strike and port it over to Valve’s newer Source engine, which will be used in Half-Life 2. This includes all the old maps from Counter-Strike, including classics such as de-dust and de-aztec as well the game’s weapons and accessories (excluding the riot shield, which was introduced with CS 1.6). Unfortunately, you don’t get to select your player model, for instance all counter-terrorists use the default Navy SEAL player model, but Valve has added extra touches to all of the maps, including props that will go flying if hit by a stray bullet or caught in the concussion of a fragmentation grenade. The end result is a highly polished reproduction of the original, only with much better visuals.

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ Gun battle with smoke in our custom demo @ 1024 x 768 ] > View Full-Size in another window.
Gun battle with smoke in our custom demo

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ We attacked via water, note the water splashes  @ 1024 x 768 ] > View Full-Size in another window.
We attacked via water, note the water splashes

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ You can just see the rain in this shot @ 1024 x 768 ] > View Full-Size in another window.
You can just see the rain in this shot


With this in mind, we’ve rounded up the latest high-end video cards from ATI and NVIDIA, including the RADEON X800 XT, which was recently transformed from being a PCI Express-only product, into a PCI-Express/AGP card, just like the GeForce 6800 GT and RADEON X800 PRO. The RADEON X800 XT AGP features a 16-pixel pipeline architecture, just like the flagship RADEON X800 XT Platinum Edition, only it’s clocked at 500MHz core/500MHz memory. X800 XT AGP cards have been shipping since mid-September, and are manufactured by both ATI and their board partners, with boards retailing for an MSRP of $450.

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ Gun fight in italy @ 1024 x 768 ] > View Full-Size in another window.
Gun fight in italy

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ Level just started in cs_italy @ 1024 x 768 ] > View Full-Size in another window.
Level just started in cs_italy

3D Performance with Counter-Strike: Source Part 1 High-End Cards [  @ 1024 x 768 ] > View Full-Size in another window.



To evaluate the performance of these cards in Counter-Strike, we made custom demos of online play in the maps Dust, Italy, Cobble, and Aztec. Cobble and Aztec feature larger outdoor environments, while Dust and Italy are tighter maps with intensive gameplay. Let’s get to the results!

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ You can see the new flashbang effect here @ 1024 x 768 ] > View Full-Size in another window.
You can see the new flashbang effect here

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ Gun battle continues, smoke and flashbangs were involved as well @ 1024 x 768 ] > View Full-Size in another window.
Gun battle continues, smoke and flashbangs were involved as well

3D Performance with Counter-Strike: Source Part 1 High-End Cards [ Snuck up on masan in this shot @ 1024 x 768 ] > View Full-Size in another window.
Snuck up on masan in this shot



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