FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Video Cards : Detonator 52.16 Driver Report
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
The Elder Scrolls Online Leaked Screenshots and Concept Art [21] (0)

2nd Entry for Crank That S#!t Up! (2) by CamoDaGreat
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
CRANG That S#!T Up! (15) by ElwinRansom
ENTRY FOR CONTEST (4) by Alexander470
Crank That S#!t Up!!!! (6) by CamoDaGreat
[Entry] Crank That S#!t Up Video Contest (5) by Animehero
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
Crank That PhysX UP! (10) by mohawkade
[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE
Drink That S#!t Up! (14) by p4l1ndr0m3

More Blogs >>




Detonator 52.16 Driver Report
November 05, 2003   Brandon Sandman Bell > [View My Other Articles]
Product Info | User Reviews | Article Images(22) | Image Gallery | Comments | Forum Thread
More changes


NVIDIA’s Detonator 50 drivers are about more than just a new compiler and scheduler, which solely benefit GeForce FX users. NVIDIA has also incorporated a few new additions that will benefit all NVIDIA card owners. The most obvious change is the new user interface for the control panel, and nView 3.0.

Updated user interface

First, the new interface isn’t as dramatic as the change between Detonator 30 and Detonator 40; rather NVIDIA has modified the look of some of its menus in Detonator 50, as well as adding new settings such as the “image sharpening” setting under the color correction menu for GeForce FX users.

Detonator 52.16 Driver Report [ Control panel main menu @ 404 x 485 ] > View Full-Size in another window.
Control panel main menu

Detonator 52.16 Driver Report [ Color Correction Menu @ 404 x 485 ] > View Full-Size in another window.
Color Correction Menu


The most talked about change is the updated “Performance and Quality Settings” menu. NVIDIA maintains the generic “High Performance”, “Performance”, and “Quality” settings, which will use predefined settings for aspects like texture quality (unfortunately, end users still aren’t able to manually toggle these functions like you can with ATI hardware) with the default setting being “Quality”.

Detonator 52.16 Driver Report [ Performance and Quality Settings Menu @ 404 x 485 ] > View Full-Size in another window.
Performance and Quality Settings Menu

Detonator 52.16 Driver Report [ Direct3D Menu @ 404 x 485 ] > View Full-Size in another window.
Direct3D Menu

Detonator 52.16 Driver Report [ OpenGL Menu @ 404 x 485 ] > View Full-Size in another window.
OpenGL Menu


One new feature however, is the “Application-controlled” setting for anti-aliasing and anisotropic filtering. In theory, this setting leaves both of these functions in the hands of the particular application you’re running. So if you have anisotropic filtering enabled in say, Unreal Tournament 2003, you’ll get anisotropic filtering in UT 2003. Unfortunately however, this isn’t the case, as we found in our recent image quality article that Detonator 52.16 still uses its pseudo-trilinear filtering in this app, and it appears all Direct3D applications.

This is particularly disappointing as NVIDIA has stated on multiple occasions that they would be implementing an application mode into Detonator 50 to address these concerns. Well, they put the button for application mode in there, but apparently it’s nothing more than a mask in its current form, leading many to openly joke about the irony of the new “ForceWare” label, as the new driver literally forces NVIDIA’s pseudo-trilinear mode upon its users.

An application setting will become even more important in the future, as DX9 titles that will ship this year and into 2004 (including OpenGL titles such as DOOM 3) will offer built-in settings for anisotropic filtering and anti-aliasing. Slowly but surely manipulating these settings will become more prevalent in the games themselves, rather than in the driver’s control panel. Therefore, getting this feature implemented needs to be a larger priority than it has been to date for NVIDIA.

Detonator 52.16 Driver Report [ Temperature Settings Menu @ 404 x 485 ] > View Full-Size in another window.
Temperature Settings Menu

Detonator 52.16 Driver Report [ Change Resolutions Menu @ 404 x 485 ] > View Full-Size in another window.
Change Resolutions Menu




Back! Page 1     nView 3.0/bugs Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» 2nd Entry for Crank That S#!t Up! (2)
by CamoDaGreat () Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 
Detonator 50 Release Notes

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved