FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Hardware : Video Cards : NVIDIA GeForce GTX 580 Performance Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Neverwinter MMORPG May 2012 Screenshots [27] (0)

My First Entry For Crank That S#!T Up! (2) by deathknight.92
Crank that s#!t up to 11!!! (14) by jarrodthome
My Crank that S#!t up entry :) (15) by ZEZgames
Crank That PhysX UP! (10) by mohawkade
My Entry For The Contest. (6) by D4rk Force
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
Drink That S#!t Up! (14) by p4l1ndr0m3
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
The Nvidia "Crank That S#!T Up" Quiz Show! (21) by mohawkade

More Blogs >>




NVIDIA GeForce GTX 580 Performance Preview
November 21, 2010   Darren Clowns Polkowski > [View My Other Articles]
Product Info | User Reviews | Article Images(49) | Image Gallery | Comments | Forum Thread
Broken Toys


Below you can see the original block diagram that Nvidia supplied to show some of the functional units inside of GF100. However, you will see something missing. What is missing in that hole is exactly what didn’t show up inside GeForce GTX 480. We received 480 (93%) of the possible 512 arithmetic logic units (ALU) or “CUDA cores.” This equals one full streaming multiprocessor group comprised of one SIMD, 32 ALUs and a tessellator.

NVIDIA GeForce GTX 580 Performance Preview [  @ 1600 x 1306 ] > View Full-Size in another window.



Each SM can generate about 0.25 triangles per Polymorph Engine or 1 per Graphics Processing Cluster (GPC). This in theory appears to be a balanced approach as a single Raster Unit in each GPC can render 1 triangle clock. Not having the 16th unit meant that the GPU could create 3.75 triangles per clock cycle versus 4 rasterized per clock. This imbalance creates a slight bottleneck between creating and rasterizing triangles. Both are important for triangle subdivision and using textures for displacement mapping. While 0.25 triangles per clock may not seem like a lot, but theoretically it equates to 193,000 triangles per second of diminished geometry throughput and less performance from tessellation and vertex texture fetching. I say theoretically because in the real world, not all triangles are equal. Under certain usage patterns it is closer to 2 billion triangles per second versus the 3 billion that a full 16 SM graphics processor could supposedly output.

NVIDIA GeForce GTX 580 Performance Preview [  @ 550 x 144 ] > View Full-Size in another window.


NVIDIA GeForce GTX 580 Performance Preview [  @ 550 x 90 ] > View Full-Size in another window.



GF100 debuted with slower than expected core clock and memory frequencies, increased power consumption, and additional heat which required a more powerful and loud cooling solution. Despite its limitations, Nvidia’s GTX 480 is certainly a monster of a chip and can handle almost anything currently available on the market to render. That being said, who cares about GF100, we now have GF110. Nvidia took what it learned from launching GTX 480 and designed a piece of silicon that took the best of GF100 and some of the improvements from GF104 to deliver what we now know as GeForce GTX 580.






Back! Page 1     The present I wanted for so long! Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My Crank That Sh#!t Up! entry :D (3)
by chipmunk995 (5) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved