Oxygen GVX1 Specs
What's on this thing?
First, let's take a look at the board itself. The first thing you'll notice about this board is that it is long….longer than the width of our motherboard, actually! The next visibly obvious thing is that it has SGRAM. Symmetrically arranged between the front and the back of the GVX1, this board has 32MB. Upon closer inspection, we see that the specific SGRAM in question is SEC 7ns.
We particularly like the cute but powerful little fans located on the card. Since there are two processors on the card (which we will get to), there are two fans. They are from Sunon, who are a well-known manufacturer of computer fans of all kinds. Although small, they are quite potent, and move a good deal of air, taking heat from the chipset with it.
![3Dlabs Oxygen GVX1 Review [ 2 cute Sunon fans @ 800 x 398 ] > View Full-Size in another window.](images/oxygenfront-s.jpg) 2 cute Sunon fans
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![3Dlabs Oxygen GVX1 Review [ Sure is a lot of SGRAM @ 800 x 399 ] > View Full-Size in another window.](images/oxygenback-s.jpg) Sure is a lot of SGRAM
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NT only?
Although there are beta Windows 98 drivers for the Oxygen GVX1, the system requirements specifically call for Windows NT 4.0. As Is the case with many other high-end accelerators, the Oxygen GVX1 appears to be NT only. We say "appears" because we got the card running in Win 98, but the performance was slow - very slow. In NT, the performance in higher-end 3D apps was more of what we expected. This goes along with the idea that this card is intended for a different market segment, which is the high-end market, where SMP setups with 2 or more processors is more of the norm.
| Includes GLINT R3 Rasterization processor and GLINT Gamma G1 Geometry processor |
| Single pass, mulit-texture texture unit |
| 300MHz RAMDAC |
| Virtual Texture memory management unit |
| 100% OpenGL tranformation and lighting (hardware) |
| Single-pass emboss bump mapping and dot product bump mapping support |
| SSE optimized PowerThreads OpenGL drivers |
| 32MB unified SGRAM frame buffer, Z-buffer, and texture memory |
| Up to 256MB of host memory can be used as Virtual Texture store |
| Resolution up to 2048x1536x32 at 60Hz |
| Multi-head allows up to 8 displays through the use of additional Oxygen GX1 and VX1 cards |
| Digital flat panel connector, allowing up to 1280x1024x32 resolution |
| Perspectively correct bilinear and trilinear filtering |
| Perspectively correct per pixel MIP-mapping |
| Source and destination alpha blending |
| Full scene anti-aliasing |
| 32-bit Z-buffering |
| Fogging and depth cueing |
| Hardware MPEG-2 motion compensation |
| Includes Vibrant's Soft Engine 4 and Sonnetech's Colorific |