Incorporates NVIDIA’s latest GigaTexel Shading (GTS) GPU, the revolutionary GeForce2 GTS
2nd generation hardware transform and lighting engines
Incorporates NVIDIA’s Shading Rasterizer (NSR) to deliver 7 pixel operations per pass
HyperTexel architecture delivers 1.6 Gigatexels and 800 Megapixels/second
Fast 64MB DDR memory
4 dual-texturing pipelines, mapping 8 texels/clock cycle
200MHz core clock, 333 MHz DDR RAM clock
4X AGP with Fast Writes/AGP 2X compatible
100% hardware triangle setup
4 dual-texturing rendering engines produce:
25 million triangles/second
1600 million texels/second
The most advanced supports for OpenGL® and DirectX® 7
Per-pixel shading and lighting for rich, lifelike materials and cinematic effects
Heatsinks on RAM units provide stability at higher clock rates
Visionary DVI Output
PowerDVD Software player
A closer look...
Strangely enough, the 64MB Prophet II follows NVIDIA's reference design more closely than the 32MB Prophet II. The 64MB Prophet II one ups the 32MB reference design by including a DVI-output however.
As we mentioned earlier, the Prophet II has heatsinks on the memory in addition to the GeForce 2 core. We've heard mixed results with the use of these heatsinks, and we honestly aren't sure just how effectively they cool the DDR SGRAM.
Basically, don't expect to overclock the Prophet II memory any higher than every other standard GeForce 2 card just because of the heatsinks on the memory. While added cooling is always nice, the quality of the component you're overclocking is just as important.
While we're discussing overclocking, by default Hercules used to overclock the Prophet II 64MB to 220 core/365 memory. In fact, the evaluation unit sent to us was overclocked to this setting! We didn't encounter any stability issues during testing, but Hercules has recently decided to downclock the Prophet II 64MB to the default speed of 200 core/333 memory. For this review we took the overclocked scores, we'll be updating the graphs with the non-overclocked numbers shortly.