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Voodoo5 5500 Review
July 14, 2000   Sarju Guido Shah > [View My Other Articles]
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Specs

Specifications

Integrated 128-bit 3D/2D
VSA-100 processor (x2)
64MB SDRAM
166MHz/166MHz core/memory clock
Dual pixel pipeline
667Mpixels/s fill rate
667Mtexels/s fill rate
1X/2X/4X AGP with full sideband support
32-bit rendering
32-bit textures
2Kx2K maximum texture size support
Single-cycle trilinear mipmapping
Up to 24-bit floating point depth buffer (Z and W)
8-bit Stencil Buffer
8-bit Palletized Textures
DirectX texture compression and 3dfx FXT1 texture compression
T-buffer technology:
Depth-of-field blur
Motion blur
2X and 4X FSAA
Soft Shadows
Soft Reflections

128-bit Windows GUI accelerator
350MHz RAMDAC
Planar-to-packed-pixel digital video format conversion (DVD Hardware assist)

Notes

3dfx has added tons of new features to the Voodoo series of cards. First, note the 32-bit rendering and the 2Kx2K texture size support. As you may remember, the Voodoo3 was criticized for only supporting 16-bit rendering, and small texture sizes. We're glad to see that 3dfx has eliminated those faults. Along with those new features, 3dfx has gone full throttle into the image quality game. One of the key features added is a little something called the T-Buffer.

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