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WickedGL Driver Test
December 24, 1999   James Yu > [View My Other Articles]
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Test System and Benchmarks

System Setup

Intel Pentium III 600
Abit BE6 II Motherboard
Apacer PC133 SDRAM - 1x128MB
3dfx Voodoo 3 3000 AGP
     3dfx driver version 1.03.05
     Wicked 3D WickedGL version WGL1B6 Western Digital Caviar 102AA 10.2GB 5400RPM EIDE HD
Windows 98 SE

Benchmarks

Quake II 3.20 Demo1 - 640x480x16
Quake II 3.20 Demo1 - 800x600x16
Quake II 3.20 Demo1 - 1024x768x16
Quake II 3.20 Demo1 - 1280x960x16
Quake II 3.20 Demo1 - 1600x1200x16

Quake II 3.20 Crusher - 640x480x16
Quake II 3.20 Crusher - 800x600x16
Quake II 3.20 Crusher - 1024x768x16
Quake II 3.20 Crusher - 1280x960x16
Quake II 3.20 Crusher - 1600x1200x16

Q3A Retail demo001 - 512x384 Fastest, Normal
Q3A Retail demo001 - 640x480 Fastest, Normal
Q3A Retail demo001 - 800x600 Fastest, Normal
Q3A Retail demo001 - 1024x768 Fastest, Normal
Q3A Retail demo001 - 1280x960 Fastest, Normal
Q3A Retail demo001 - 1600x1200 Fastest, Normal

Q3A Retail demo002 - 512x384 Fastest, Normal
Q3A Retail demo002 - 640x480 Fastest, Normal
Q3A Retail demo002 - 800x600 Fastest, Normal
Q3A Retail demo002 - 1024x768 Fastest, Normal
Q3A Retail demo002 - 1280x960 Fastest, Normal
Q3A Retail demo002 - 1600x1200 Fastest, Normal

Q3A Retail demo002 - 800x600 High Quality, r_picmip 0

Notes

We tested both WickedGL drivers against 3dfx's new 1.03.05 driver in Quake 2 and 3 with our Voodoo3 3000 AGP on a Pentium III 600. We included the extra 800x600 High Quality test because we were told that the WickedGL driver can handle the highest detail texture setting (r_picmip 0) without slowing to a crawl like the 3dfx drivers.

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