Graphics Core:
256-bit
Memory Interface: 256-bit
Memory Bandwidth: 35.2GB/sec
Fill Rate: 6.4 billion texels/sec.
Vertices/sec. 600 million
Memory Data Rate: 1100MHz
Pixels per Clock (peak): 16
Textures per Pixel: 16
RAMDACs 400MHz
CINEFX 3.0 Shading Architecture
• Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry Instancing
- Infinite length vertex programs
• Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets(MRTs)
- Infinite length pixel programs
• Next-Generation Texture Engine
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
• Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
• Full floating point support throughout enti.......
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