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MSI NX6800 Ultra-T2D256 (2004)
June 14, 2004
Product InfoFiringSquad ArticleWeb Reviews+User ReviewImage GalleryDiscuss

Description:
Graphics Core:
256-bit
Memory Interface: 256-bit
Memory Bandwidth: 35.2GB/sec
Fill Rate: 6.4 billion texels/sec.
Vertices/sec. 600 million
Memory Data Rate: 1100MHz
Pixels per Clock (peak): 16
Textures per Pixel: 16
RAMDACs 400MHz

CINEFX 3.0 Shading Architecture
• Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry Instancing
- Infinite length vertex programs
• Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets(MRTs)
- Infinite length pixel programs
• Next-Generation Texture Engine
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
• Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes


64-Bit Texture Filtering and Blending
• Full floating point support throughout entire pipeline
• Floating point filtering improves the quality of images in motion
• Floating point texturing drives new levels of clarity and image detail
• Floating point frame buffer blending gives detail to special effects like motion blur and explosions


Intellisample 3.0 Technology
• Advanced 16x anisotropic filtering
• Blistering-fast antialiasing and compression performance
• New rotated-grid antialiasing removes jagged edges for incredible edge quality
• Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
• Fast z-clear
• High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology


Ultrashadow II Technology
• Designed to enhance the performance of shadow-intensive games, like id Software's Doom III


Advanced Engineering
• Over 220m transistors
• Designed for PCI Express x16
• Supports PCI Express high-speed interconnect (HSI) technology for bidirectional interconnect protocol conversion
• Full support of AGP 8X including Fast Writes and sideband addressing
• Support for the industry's fastest GDDR3 memory
• 256-bit advanced memory interface
• 0.13 micron process technology
• Advanced thermal management and thermal monitoring
• BGA flip-chip package


Advanced Video and Display Functionality
• Dedicated on-chip video processor
• MPEG video encode and decode
• WMV9 decode acceleration
• Advanced adaptive de-interlacing
• High-quality video scaling and filtering
• DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
• Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz.
• Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
• Microsoftฎ Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
• Full NVIDIAฎ nView™ multi-display technology capability


NVIDIAฎ Digital Vibrance Control™ (DVC) 3.0
• DVC color controls
• DVC image sharpening controls


Operating Systems
• Windows XP
• Windows 2000


API Support
• Complete DirectX support, including the latest version of Microsoft DirectX 9.0
• Full OpenGL, including OpenGL 1.5


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Manufacturer:
(MSI) Microstar InternationalOfficial Website ]

Hardware Type:
Video Cards: NVIDIA AGP

Hardware Sub-Type:
GeForce 6800 Ultra

Year Released: 2004

Official Product Info: • Go to Website

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