CINEFX 3.0 Shading Architecture
• Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry Instancing
- Infinite length vertex programs
• Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets(MRTs)
- Infinite length pixel programs
• Next-Generation Texture Engine
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
• Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
• Full floating point support throughout entire pipeline
• Floating point filtering improves the quality of images in motion
• Floating point texturing drives new levels of clarity and image detail
• Floating point frame buffer blending gives detail to special effects like motion blur and explosions
Intellisample 3.0 Technology
• Advanced 16x anisotropic filtering
• Blistering-fast antialiasing and compression performance
• New rotated-grid antialiasing removes jagged edges for incredible edge quality
• Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
• Fast z-clear
• High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology
Ultrashadow II Technology
• Designed to enhance the performance of shadow-intensive games, like id Software's Doom III
Advanced Video and Display Functionality
• Dedicated on-chip video processor
• MPEG video encode and decode
• WMV9 decode acceleration
• Advanced adaptive de-interlacing
• High-quality video scaling and filtering
• DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
• Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz.
• Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
• Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
• Full NVIDIA® nView™ multi-display technology capability
NVIDIA® Digital Vibrance Control™ (DVC) 3.0
• DVC color controls
• DVC image sharpening controls
Operating Systems
• Windows XP
• Windows 2000
API Support
• Complete DirectX support, including the latest version of Microsoft DirectX 9.0
• Full OpenGL, including OpenGL 1.5
Supports super high resolution graphics modes
640 x 480 200Hz
800 x 600 200Hz
1024 x 768 200Hz
1152 x 864 200Hz
1280 x 1024 160Hz
1600 x 1200 120Hz
1920 x 1080 120Hz
1920 x 1200 100Hz
1920 x 1440 90Hz
2048 x 1536 85Hz
System Requirements
To install the VGA card, your computer system needs to meet the following requirements:
• IBM PC compatible CPU 600MHz or faster
• Requires an AGP compliant mainboard (AGP 8X port recommended)
• 64MB system memory
• 6X or faster CD-ROM drive
• Minimum 350W system power supply required
• Operating Systems Support: Windows® XP/2000