RADEON™ X800 Series Chipset Features and Specifications
• Twelve extreme parallel pixel pipelines
• Six programmable vertex shader pipelines
• 256-bit quad-channel GDDR3 memory interface
• AGP 8X support
• Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shadersl data format
• Direct X 9.0 Vertex Shaders
- Vertex programs up to 65,280 instructions with flow control
- Single cycle trigonometric operations.
• Direct X 9.0 Extended Pixel Shaders
- Up to 1,536 instructions and 16 textures per rendering pass
- 2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
- 32 temporary and constant registers
- Facing register for two-sided lighting
- 128-bit, 64-bit & 32-bit per pixel floating point color formats
- Multiple Render Target (MRT) support
• Complete feature set also supported in OpenGL® via extensions
• 2x/4x/6x Anti-Aliasing modes
- Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
- Temporal Anti-Aliasing
• 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with bilinear (performance) and trilinear (quality) options
• High quality 4:1 Normal Map Compression
• Works with any two-channel data format
• 3-level Hierarchical Z-Buffer with Early Z Test
• Lossless Z-Buffer Compression (up to 48:1)
• Fast Z-Buffer Clear
• Z Cache optimized for real-time shadow rendering
• Seamless integration of pixel shaders with video in real time
• FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats
• VIDEOSOAP™ noise removal filtering for captured video
• MPEG1/2/4 decode and encode acceleration
- DXVA Support
- Hardware Motion Compensation, iDCT, DCT and color space conversion
• Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
• 0.13-micron low-k process technology for higher levels of integration and higher operating clock speeds.
• Memory Interface: 256-bit / 4Channel
• Peak Memory Bandwidth: 28.8GB/sec. (This value is for reference only, depending on the type/size of memory implemented)
• Bandwidth compression ratio: 9.6:1
• Peak Pixel Fill Rate: 5.4 GB/s
• Rendering Pipeline: 12
• Textures applied per pass: supports up to 16 textures per pass
• Geometry Pipeline: 6
• Peak vertex throughput Mvertices/sec: 675+
• Dual RAMDACs: 400MHz
• Operating Systems Support Windows® XP / 2000
• Power supply of 350 (and up) watt is highly recommended for system stability
• 2D Display Modes: Resolutions, colors and maximum refresh rates(Hz) in 256, 65K or 16.7M colors.