Support Memory
128MB DDR SDRAM
Video Output Function
TV-out (S-Video connector)
DVI Connector
CineFX Shading Architecture
• Support for DX 9.0 Pixel/Vertex Shader 2.0+.
• Very long pixel programs up to 1024 instructions.
• Very long vertex programs with up to 256 static instructions and up to 65536 instructions
executed before termination.
• Looping and subroutines with up to 256 loops per vertex program.
• Subroutines in shader programs.
• Dynamic flow control.
• Conditional write masking.
• Conditional execution.
• Procedural shading.
• Full instruction set for vertex and pixel programs.
• Z-correct bump-mapping.
• Hardware-accelerated shadow effects with shadow buffers.
• Two-sided stencil .
• Programmable matrix palette skinning.
• Keyframe animation.
• Custom lens effects: fish eye, wide angle, fresnel effects, water refraction.
High-Performance, High-Precision, 3D Rendering Engine
• 4 pixels per clock rendering engine.
• 128-bit, studio-quality floating point precision through the entire graphics pipeline.
• Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering
modes.
• Up to 16 textures per pass.
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