CineFX Shading Architecture
Support for DX 9.0 pixel shader 2.0+
Support for DX 9.0 Vertex Shader 2.0+
Very long pixel and Vertex programs instructions
Subroutines in shader programs
Dynamic flow control
Conditional wire masking
Conditional execution
Z-correct bump-mapping
Hardware accelerated shader effect with shadow buffers
Two-sided stencil
Keyframe animation
Custom lens effects: fish eye, wide angle, fresnel effects, water refraction
Digital Vibrance Control (DVC) 3.0
DVC color controls
DVC image sharpening controls
High Performance & High Quality 3D Acceleration
0.13 Micron Process Technology
4 pixels per clock rendering engine
128-bit, studio-quality floating point percision through the entire graphics pipeline
Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes
Up to 16 textures per pass
Support for sRGB texture compression
Graphics Core: 256-bit
Memory Bandwidth: 8.8GB/sec
Fill rate: 1.7 billion texels/sec
Vertical rate: 319 million/sec
High Performance 2D Acceleration
Optimized for 32-, 24-, 16-, 15-, and 8-bpp modes
True-color, 64x64 hardware cursor with alpha
Multi-buffering (double, trible, or quad) for smooth animation and video playback
Advanced Display Pipeline with Full nVIEW Capbilities
Dual 400MHz RAMDAC's for display resolutions up to and including 2084x1536@85Hz
Integrated NTSC/PAL TV encoder support
Provides best-of-class TV-out functionality for resolutions up to 1024x768.
Highest quality for scaling DVD and other video to full-screen HDTV resolutions
DVD and HDTV - ready MPEG-2 decoding
DVI support for flat panel display with resolution up to 1600x1200
API/OS Support
Complete DirectX support, including DirectX 9.0 or lower
Full OpenGL 1.5 and lower support
Windows XP
Windows 2000
Windows Me
Windows NT (all)
Windows 98
Linux compatible