CineFX 2.0 Shading Architecture
• Support for DX 9.0 pixel shader 2.0+
• Support for DX 9.0 Vertex Shader 2.0+
• Very long pixel and Vertex programs instructions
• Subroutines in shader programs
• Dynamic flow control
• Conditional wire masking
• Conditional execution
• Z-correct bump-mapping
• Hardware accelerated shader effect with shadow buffers
• Two-sided stencil
• Keyframe animation
• Custom lens effects: fish eye, wide angle, fresnel effects, water refraction
Digital Vibrance Control (DVC) 3.0
• DVC color controls
• DVC image sharpening controls
High Performance & High Quality 3D Acceleration
• 4 pixels per clock rendering engine
• 128-bit, studio-quality floating point percision through the entire graphics pipeline
• Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes
• Up to 16 textures per pass
• Support for sRGB texture compression
• Graphics Core: 256-bit
• Memory Bandwidth: 8.8GB/sec
• Fill rate: 1.7 billion texels/sec
• Vertical rate: 319 million/sec
High Performance 2D Acceleration
• Optimized for 32-, 24-, 16-, 15-, and 8-bpp modes
• True-color, 64x64 hardware cursor with alpha
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